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WaveRider#4219 posted (#post-233795) said:



ovsianka#6135 posted (#post-233794) said:


I don't think the grind itself is much too long or heavy. What drives me crazy is how it doesn't make any sense: so I can research and buy the modules I want. That's cool, the two prices fit their purpose well - experience gives me know-how, money gives me hardware.


But then I need to research AND buy like 15 more modules to get to the next ship? Why? Why would I buy them if I don't ever plan on using most of them? If I need to pay both exp and credits EVERY TIME, why bother having two currencies at all? There was a point to it back when tech was still a tech tree - players changed they loadout while they progressed. Now - I can't see any.


That and the ridiculous rewards in career progression (4500 exp for 5000 kils, yay! Almost 1 exp per enemy! Almost enough for a Tier 2 module!)...



You've just explained the grind. It does include progression through the tiers which you have just described.



Yeah, obviously. My point is - I don't mind it's long. I do mind it looks like it was designed by committee.

I don't think the grind itself is much too long or heavy. What drives me crazy is how it doesn't make any sense: so I can research and buy the modules I want. That's cool, the two prices fit their purpose well - experience gives me know-how, money gives me hardware.


But then I need to research AND buy like 15 more modules to get to the next ship? Why? Why would I buy them if I don't ever plan on using most of them? If I need to pay both exp and credits EVERY TIME, why bother having two currencies at all? There was a point to it back when tech was still a tech tree - players changed they loadout while they progressed. Now - I can't see any.


That and the ridiculous rewards in career progression (4500 exp for 5000 kils, yay! Almost 1 exp per enemy! Almost enough for a Tier 2 module!)...


Tomiket#7978 posted (#post-233720) said:


Please. Return old sounds to the game. This is terrible.I been turn off this game after first battle.



I have the feeling sounds of the JA Art Cruisers are kina muffled too. I'm not 100% sure, it might be me switching headphones for speakers... but I actually remember very well the awesome, melodic sound Grenada used to make. When I've heard it first, one my first tier 3 ships turning into a fireball shortly after, I totally fell in love. I decided I must fly this thing - and, after a long grind, I did!


Sounds are super important - maybe even more then the terrible new UI. Please, devs, stop fixing things that work well.

I'm sorry to say, but I have a totally opposite view of the changes to the UI and the hangar.
Few points:



  • First of all - before, the main lobby looked so good, I enjoyed looking at it even when waiting in an never-ending queue for an legendary match... now every time I end up there I want to come to the forum and complain.

  • In the pre-steam version we had everything right there: all three fleets, distinct play button, and most importantly - the ship I want to see displayed in all its glory. Right now, we're stuck in a scene with no camera control, with the ship in the background and some orange junk in focus.

  • When I do want to see my ship (or buy an upgrade) in need to find it first, going via the manufacturer or the fleet screen. When I get there, the hangar looks a bit different but not much better. I do appreciate full camera control, but the architecture around the ships just lacks complexity it used to have.

  • Moreover, if I want to actually play a match, I have to return to the lobby and then click 4(!) times: hit "play", choose the tier, choose game mode and then click "play" again, for some weird reason on the fleet management screen (which differs from the actual fleet management just in the small play button on the top). Why?

  • Remeber when you could see your fleet AND a big, awesome ship at the same time? Not any more, here your fleet is just five flat icons. Dull. Look, guys, when your business model is basically selling skins for the ships, it does make sense to display them as much as possible.

  • Some people like the 'clean look'. To me it seems like you've taken all the well designed sci-fi style UI and replaced it with Windows 10-ish look. Sure, the previous interface had it's issues, but it was progressing in a very good way. I've seen it change and I liked the changes (like match results - these are awesome and, not surprisingly, in the "old" style), but this complete overhaul is a tragedy to me.


For comparison - how did it look like before:
for comparison - how did it look like before

Few days ago I thought about getting back to my favourite game of the previous year to see how it made the transition to Steam. I was quite shocked by the low ratings, but even more when I actually downloaded and launched it. I've seen it change before, during open beta, but most changes were for the better. This one is dreadful.


I've seen here that I'm far from the only one to point this out, but I'd like to give my bit of feedback about what struck me the most:



  1. MENU FONT SIZE - sorry for the caps, but it kinda conveys the point. It's so incoherent with the rest of buttons that it looks like a misplaced magazine headline. I actually found myself completly ignoring it when looking for "fleets" just a moment ago.

  2. Fleets and ships overview - I have a strong feeling that I need to look hard and deep for everything that was right there in front of me in the pre-steam UI. I need two mouseclicks to get to my fleet (before - 0), three to see the ship I'm about to command (before - 0!), and god-knows-how many to actually start a match or buy an upgrade.

  3. Hangar - I uderstand performance changes, but this is some sort of messy space-garage, not the glorious outlaw hideout I was used to. From lights and textures to movement of people and goods to camera controls - everything is just broken.

  4. Tech trees - or perhaps "tech lines" now... Sorry to say, but this seems like an overzealous attempt to dumb things down. Even though, as far as I remeber, I does not differ that much in actual logic, it just seems so plain! Before the tech trees were a pleasure to look at, with a feeling of complexity - quite appropriate to, you know, sci-fi tech. Now it's just a bunch of icons in stacked together.

  5. Logos - just no. Why?


Summing up - what used to be an engaging, decent-looking interface, now looks like a menu of an underdeveloped mobile game. It lost all of the atmosphere that gave Dreadnought so much, going all the way from "look what a cool game I've got" to "click faster and make this go away".

Totally agreed. I just logged in after over a half-a-year break and this was one of the few things that made me go "WTF?!"...



Furebel#5275 posted (#post-226873) said:


I have no idea who thought there was a need to change the old emblems, but this Is ugly, it does not fit each manufacturer, and looks like someone made them all in one hour. Oberon is the only one that looks fine, but still does not fit white and green, organic style of syntetics. Akula is just full on gopnik forge, where probably everyone squats all day on their hammers, and Jupiter looks like wet dream of american teenage kid playing HAWX way too much and tinkering with paint. Just... WHY?


very lazy emblem designs



flinchingninja#0236 posted (#post-205694) said:


Step 1 to fixing team elemination mode. You have all your ships in fleet available. So 5 lives on 5 different ships.



Wouldn't that defeat the purpose? I mean dying more then 5 times in a match is a bit of an achievement… Besides – you can already swap ships when respawning in any game mode. Also think of the victory condition: if every player had 5 lives, you'd have to get 40 kills as a team – much more then in Team Death Match.
Isn't putting some pressure on the players the whole point of Team Elimination?


I honestly think multiple choice game mode selection would help with the issue of players quitting on start.


DN_MiguelItUp#0468 posted (#post-205505) said:
This lead to us removing it from the “Any” game mode rotation to see how well it would do on its own, and truth is, it didn’t. It got to a point where players that purposely queued for Team Elimination would almost never find a match, even if they joined as a squad.


Daxten#3759 posted (#post-205669) said:
And yet, if no-one is playing it then it's not wanted. Clearly there is some issue with the mode if only a very small subset of players enjoyed it.



Well, I guess it might have something to do with devs sneakingly removing it from "Any" game mode. Dunno about statistics, but I queue for "Any" 99% of the time. When it stopped putting me in TE matches I just assumed the mode is completely gone. It could be done better, for example with multiple choice game mode selection so that players could specify explicitly which modes they want to avoid.

I disagree with Vasiliy - to me TE was much more challanging and forcing a way different tactics then DM. If you know you'll respawn in a few seconds, getting killed is not a problem as long as you can take few enemies with you. In TE you had to be extra cautious, stick to the team and play more defensively.


I really miss this mode, because it had a very distinct 'feel' to it. In a way it also made Dreadnought a little more realistic, and played very well with the scale of the game - after all what's the point in flying huge capital ships, if you have an unlimited supply of them?


What was lacking was the experience in the small jets - I never felt I could make any difference. Perhaps there could be some synergy possibile that could make them worthwhile? Like working together as network of healers / missle defenders that gets much more effective with every next one joining? Or maybe flying not as one puny fighter / bomber but as a squad leader with some AI wingmen?

I have the same problem - vet queue time is about 1 minute, legendary often goes over 10 (at which point I switch back to vet, cause the BB is back on). I don't think it depends on the time, since I'm in a totally different timezone (hello from Poland).


I uderstand that the new legendary-exclusive matching system is meant to give us more balanced gameplay, but what's the point if we can't get any games to play? Perhaps it is too early to separate the matching pools?