The Dreadnought can withstand tremendous punishment while dealing significant damage to enemies. Its slow movement and size often make it an obvious target. Shifting power to shields makes Dreadnoughts nearly invincible for a short duration.

Primary Weapon > Ballistic Cannons >

Ballistic Cannons offer moderate rates of fire and damage against medium range targets.

Primary Ability > Gatling Broadside > Fires an array of ballistic gatling cannons to the targeted side of ship.


The vanguard of an efficient strike group, the Destroyer performs solidly at every level it is often the first ship into combat and the last ship out. With skillful Energy Management, the Destroyer can provide a variety of roles for the team.

Primary Weapon > Chain Cannon >

Chain Cannons are optimized for medium range encounters and come with a high rate of fire and moderate damage.

Primary Ability > Plasma Ram > Creates an energy field at the bow of the ship, dealing massive damage to any target that it connects with.


The Corvette class can sneak behind enemy lines to strike at vulnerable support ships. Like all other ships, the Corvette can use Energy Management to shift power to engines, allowing it to make quick strikes and even quicker getaways.

Primary Weapon > Dual Repeaters >

Dual Repeaters offer good accuracy and damage at moderate ranges.

Primary Ability > Medium Cloak > Cloaks your ship for a long duration. The cloak breaks if weapons or abilities are fired.

Artillery Cruiser

Artillery Cruiser is the most vulnerable ship in the fleet, but none can match its destructive power. Each Artillery Cruiser is equipped with a long-range rail cannon strong enough to destroy enemy armor from miles away. Shift Energy to weapons to decimate enemy ships with several well-placed shots.

Primary Weapon > Heavy Tesla Cannon >

Heavy Tesla Cannon deals high damage at long ranges with high accuracy, but a slow fire rate.

Primary Ability > Rapid Fire Mode > Redirects all energy to the main weapon, increasing weapon firing rate but leaving no energy for thrusters.

Tactical Cruiser

Tactical Cruisers provide lasting support during prolonged engagements. Repairing friendly armor on the fly, they can quickly turn a losing fight into an overwhelming victory. Tactical Cruisers have little in the way of defense and must be escorted or they will easily be picked off by faster ships.

Primary Weapon > Medium Beam Turrets >

Medium Beam Turrets can be used to both repair allies and damage enemies, but with limited efficiency.

Primary Ability > Beam Amplifier > Directs all of your ship's energy to your beam weapon, greatly increasing output for a short time. The energy drain will leave your ship vulnerable.