observations after playing since Jan 2017.

Posted: //
Dec. 6, 2017, 12:09 a.m.

If I have my chronologies right, I joined Dreadnought (with a Mercenary Pack, had to buy your way in during closed beta) shortly after the last wipe.

It was what I wanted from a game. I was new to gaming, but have been around it since my kids were little, just doing dad things instead.

Since I joined right after the last wipe, I got to face lots of experienced captains working their way back to their preferred tier levels. It wasn't pretty for someone without gaming reflexes, but that knowledge let me continue to play inspite of constantly feeling like being a seal at a clubbing. I didn't expect too much, and I wasn't disappointed.

Through some interesting happenstance, my Mercenary pack was refunded unexpectantly, and I was left witht the same three shipps everyone else started out with. Luckily for me, GB and Elite status stayed, just no hero ships. In time, I actually got my money back and Grey Box gave me a free Mercenary Pack for my trouble. This let me play for 60 days with Elite status and a bunch of GB. Not knowing any better, I bought everything in each tier up through tier 3.

Early on I got to join Veterans matches when queueing for Recruit, so the seal clubbing was frequently worse. Eventually I made the move to go into Veterans on purpose. The amount of GB it took to convert the XP to FreeXP on ships that I liked to play, abused me of the notion of going back to Recruit on purpose.

I had started playing with two of my grown sons, who were finishing up studies or transiting from one home to the other. The abuse of being drawn in to Veterans games when queued to Recruit, and the agregious maintenance that began with Veterans, left both with little desire to play. One just quit, and the other only occasionally joined me.

In spite of all that, I found enjoyment. Dola he.ll tried my patience severely, but I got to about 9 tier 4 ships, the ones I thought I would like to play.

When Proving Grounds was relased, before maintenance went away, I finally had a way to play my hard earned tier 4 ships without the expected maintenance penalty. I've played little else since. I ventured into regular matches when my one son would choose to play, but otherwise chose to avoid them.

While in Proving Grounds I rediscovered Artys and finished playing the two I needed to finish to advance them to tier 4. Then I played them almost exclusively after that. I put the same 4 ships, that I expected to someday go into regular matches with, in both Veteran and Legendary, and had one arty in Veteran and one in Legendary. That way the passive leveling on the ships progressed more quickly. Interestingly enough, the first tier 4 ship I got was the other arty, but it got nerfed before I started playing tier 4 (maintenance at tier 4 was brutal and my record was not helping my confidence).

Battle bonus, and the end of maintenance, was delightful. Just enough play time if you balance your fleets right, and then wait for a while, and do it again. Twice through was abaout all I cared for usually.

I did discover an intersting bug, that I have not seen fixed yet. When you play an arty in Proving Grounds, you have a decent shot at kills in the 15 to 23 range during a match, especially if you are the only real player. Seems that soemwhere about 14 - 15 kills, your score gets nerfed badly. You go from a base score of high 600s or above, to 590 - 619. Oh and none of the ships in your fleet get any points, except the one you flew. Yes, I've given plenty of documetationto the developers.

Then 1.9.1 happened and I couldn't play at all. Grey box had generally been good about resolving issues, but this was going to have to wait until another patch

During this time, one sone graduated from college and moved away to his first career job. We had played golf together instead of Dreadnought. The other played with me for a while, off and on. As he was getting ready to relocate, he sought out a game that we could play online together. I find little interest in most games, but acceded to try Fratured Space.

The rest of this post will be an experiential comparison, what I liked and didn't about each.

Dreadnought is 8v8, on PC, and Fractured Space is 5v5. Fractured Space is released on Steam, Dreadnought is still in Beta.

The maps are better in Dreadnought, as are most of the animations. The Dreadnought benchmark tool used to be more fun to watch. The guns all moved, silos opened when missles were fired etc. Then they seemed to go to tracers from the guns that didn't swivel (junky looking effect) to the latest where no shots or missles were fired at all, the ships just circled and then one blows up.

Fractured Space has four ships that you can try for free. These four change periodically, so you can try many ships in actual play.

There is no tier structure in Fractured Space, any ship can face any other ship on a pretty much equal footing. Piloting skills do matter. If this is what the pre-shipyard days were like, I understand now.

Dreadnought has Officer Briefings and Fractured Space has selectable crewmen and implants that enhance their abilities.

Fractured Space has a quick play mode, that is essentially Proving Grounds, but I prefer it better.

Fractured Space has several objectives in each game besides who can kill the most ships.

Dreadnought lets you change ships after every death, until the match is over. Fractured Space only lets you play the ship you chose at the beginning of the match.

If you drop off in Fractured Space you are strongly encouraged to rejoin the match you were a part of, and you actually can.

There seems to be only one ship in Fractured Space that can be played by more than one person. That would be the one you get when you first join. By the way, it's a pretty potent ship and worth choosing.

This insistance on no duplication, encourages you to learn to play more than one ship, in case someone with higher priority in that match chooses the ship you prefer to play.

Fractured Space also offer tips on what ships your team could use, as you are selecting at the beginning of the match.

Fractured Space also has a shooting range where you can try any ship against a target ship.

Many of the things I found in Fractured Space are ideas I first encountered in this forum as requests from players. I now understand where they were coming from.

I liked Onslaught best of the PVP modes in Dreadnought. As a result I can see my general preference for Fractured Space at present, with it's emphasis on PvE elements. I find I like the MOBA aspects which I have never before experienced personally. Seen it for years as my kids played, just never participated before.

Are any of the elements that I brought up, do-able in Dreadnought?

I will be interested in seeing Havoc Mode, when it shows up on PC

Posted: //
Dec. 6, 2017, 12:10 a.m.

Updated //
Dec. 6, 2017, 12:55 a.m.

I just noticed that my avatar has changed. How did that happen?

And, one last observation, although Fractured Space's space dock is not interactive like Dreadnought, I think I like it better. It also doesn't beat the hec.k out of my machine either.

Posted: //
Dec. 6, 2017, 2:22 a.m.

layinout#5947 posted (#post-179370) said:

I just noticed that my avatar has changed. How did that happen?

They just upgraded the forums and it reset everyone's avatars. You can go into your forum settings and change it to whatever you had before.

Spork's Guide to the Fulgora and Medusa

Medusa and Murometz gameplay

This forum is restricted, posts cannot be made.