Thank you for the comprehensive feedback we have received so far on PC Update 1.10, the dev team is actively pouring over the data being generated and the posts coming in.
The most controversial change is our adjustment to progression values, cutting out the cost of purchasing a ship once the required number of modules has been met and distributing those Credits across the ship’s tech trees. We recognize to some players this has protracted the time it takes to get to a particular module, Officer Briefing, or ship they have had their eye on; and that for our more seasoned players this update has increased the costs of their module-to-module progression.
Per Product Director Mike Donatelli, “we wanted to make this progression change to incentivize players to try new modules on ships they were playing instead of hoarding credits to buy the next tier ship and having a miserable experience along the way. Our idea was to massively reduce ship cost and take that amount (minus 10%) and spread it among the modules. Yes, individual module credit costs would increase but the carrot at the end of the tech tree, the next tier ship, would be relatively cheap in comparison. We absolutely will be making additional changes to the costs, number of module unlocks, etc.
I spoke with the lead designer at Yager this very morning we agreed that additional data would be necessary to make the final adjustments. Please continue to be patient while we do the proper research.”
As with most all values and decisions in Dreadnought, these are always subject to change. We don’t set anything in stone, and particularly as a free-to-play game still in beta we are flexible. We are now evaluating what our data is saying based on your regular play and will continue to make adjustments to progression timings and costs to make sure the game remains fun and engaging.
Balance concerns is another large portion of what we have seen expressed in 1.10. These adjustments will continue to improve gameplay with each update, and we will redouble our efforts in the new year to ensure these tweaks are fully represented in our patch notes and communications to you, our playerbase.
With the upcoming holiday season our efforts to update the game in the coming weeks will be focused on more ensuring the servers remain stable and less on in-game adjustments. We look forward to an even more exciting 2018 full of updates that continue to be driven by your feedback!