True about Jutland builds , tried different things and i always come back to one and only Warp+armorbooster pulser+light missiles + ballistic/plasma broadside
Tried going without warp and it is painfull , if i want armor amp i take Lorica , much greater mobility gives you so much more options .
Tried assaul;t thruisters , unless some major rework is done this skill is useless , not worth taking it over a warp . Nuke is more or less ok , but it depends on map , in space maps it is very hard to use , in planetary maps you need to force enemies towards the ground and Lorica feels much better at it . Tartarus feels more or less not so good , as we all know in "teamplay" games you can't count on your team, only thing they are doing good is losing so as long as you can't utilise that purge yourself it is not very effective. Again Lorica is far stronger using tartarus as you can purge the enemy , close the distance , have enough DPS starting from 5000 m to do some serious damage, tank for a while and retreat to safety . In Jutland i feel like i really need that burst ability give me by broadside.
There was Interceptor build which was quite nice , i could stay defensive , closer to my arties , i used stasis pulse and wrecked all frigs and light destroyers trying to outflank us . But Interceptors were nerfed/bugged and they are very bad.
I do not say Jutland is a bad ship , it is good with proper modules /briefings but some diversity could be nice . Evry other build that is not Ju(mp)tland with broadside feels weaker for me
On the other had only Jutland feels like it can use warp properly , Lorica have too low HP pool to fly around without armor Amp and Voronzeh is somwhere in the middle but those 20k Hp make Jutland so powerful imo