FORUMS


Control need to be simplified



Posted: //
Jan. 22, 2018, 11:01 a.m.


Updated //
Jan. 22, 2018, 7:50 p.m.

it takes 6 buttonms to control the manuvure of the ship and 4 more for energy management, all the ten bottoms are often needed(others are less often needed) That's a bit too much, which makes things even worse the player need to keep pressing on w to movebthe ship. Games like WOWS are slower paced and needs less button. Sometimes I feel that I need more then two hands to control fire, move and energy management at the same time, not to say view the surrounddings or move up and down to evade fire.

Perhaps the ship should always turn to the direction of the camera automaticly, or perhaps primary weapons should aim and fire automatically and players can just switch the target which left mouse botton and switch weapon with right bottom, or perhaps the ship should move automatically and w is used to switch between move and stop.

The mini map and other UI stuff also badly in need of improvement. As this game is fast paced and includes 3D battlefield, it is important that players can get the imformation they need quickly. For example the direction of allies and the enemies in their sight should be showed in the mini map, so that they won't rush into enemies after respawn, or move their camera all arould to find the attacker when attacked from behind. The battlefields of this game is more complax then those of WOWS, while its UI delivers much less battlefield information.


Posted: //
Jan. 22, 2018, 11:52 a.m.



We appreciate your input! As we've talked about in the past, the UI (and other components of the game) will continue to be updated and improved. Some more UI improvements will actually be appearing in the next PS4 & PC updates. We'll be providing more details on those when we have everything solidified.


Having any issues and need some assistance? Our support team would be more than happy to help! You can reach out to them here!

Miguel "MiguelItUp" Rial - Six Foot Player Relations Specialist


Posted: //
Jan. 22, 2018, 1:16 p.m.



Binding some keys to any extra mouse buttons makes the game a hella lot easier, but doing so in-game is impossible for most; I had to go and edit my config file.


Posted: //
Jan. 22, 2018, 2:10 p.m.



coming from an MMO, the controls in Dreadnought are simple by comparison. My MMO of choice has 24 buttons to use in combat


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Posted: //
Jan. 22, 2018, 2:46 p.m.



Well in league of legends you need about 10 buttons as well and it has 50 millions players so it mustn't be that bad.


TL;DR: delete tac cruisers.


Posted: //
Jan. 22, 2018, 7:29 p.m.


Updated //
Jan. 22, 2018, 7:40 p.m.

Vasiliy#2624 posted (#post-206928) said:

Well in league of legends you need about 10 buttons as well and it has 50 millions players so it mustn't be that bad.

When I say ten buttoms I didn't take those only needed when releaseing skills into account. LOL need wasd,fg,and sometimes 123456, but they are all for skills and none are needed for moving. While for this game it need 6 bottoms to move and 4 bottoms for energy, and maybe another for switch weapons. The player often need to keep 2-3 fingers pushed on the keyboard for simple moving and one finger of sinple attacking. Also, viewing the battlefield is easy in LOL, while in this game...


Posted: //
Jan. 22, 2018, 7:33 p.m.


Updated //
Jan. 22, 2018, 7:49 p.m.

DN_MiguelItUp#0468 posted (#post-206908) said:

We appreciate your input! As we've talked about in the past, the UI (and other components of the game) will continue to be updated and improved. Some more UI improvements will actually be appearing in the next PS4 & PC updates. We'll be providing more details on those when we have everything solidified.

Ok thanks. In fact things are not that serious for ships with slow style like dreadnoughts, but I think the inconvenience is very obvious for those ships need fast reaction and a lot of control, like light artillery cruiser.

I haven't played corvette yet, perhaps we can have a space RPG interface of these ships?


Posted: //
Jan. 23, 2018, 9:53 a.m.



If you'd like a tutorial on how to bind keys to extra mouse buttons (I for one have two thumb buttons and a middle wheel button on my mouse) by going into the config file, let me know!

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