FORUMS


The bully troll builds thread



Posted: //
Jan. 24, 2018, 2:23 a.m.


Updated //
Jan. 24, 2018, 2:24 a.m.

I'm a bit bored so I wanna share some builds that will spice up the game a bit.

DISCLAIMER: these builds only work if you cherry-pick your targets. Only pick weaker ones, don't aim at players better than you. Try them at your own risk

The tyrant Jutland

Modules:

  1. Plasma broadside (important)
  2. Flechette missiles (nice to have)
  3. Armor booster pulse (important)
  4. Target warp (must have)

Officer briefings:

  1. Retaliator (duh)
  2. Anything
  3. Slow & Steady (good to have)
  4. Get on my good side (must have)

Gameplay:

  1. Warp to anything that isn't a dread and isn't fast (no vettes and vindicta and nox).
  2. Unleash plasma broadside and flechette, with repeater guns
  3. Turn on armor booster pulse and shield. They don't stack additively, but with 50% resistance and 65% absorb from shield, you only get 17% damage bleed through. They can't down you without a bunch of stuff thrown together
  4. Wait for shield damage to reduce plasma cooldown (should be about 4 seconds) and fire again
  5. Warp out if things turn sour, or stand and fight like a man

Most average players will panic when they see a mass of steel appearing over their head. Repeater guns + plasma deal 15k damage almost instantly, enough to take out arties and cripple tacts. If destroyers turn to fight you, just shoot more plasma at him.

The steelwall dread: Can be used with both Voronezh and Lorica

Modules:

  1. Tartarus missiles (can't troll without this)
  2. Flechette/Light missiles/Torp salvo
  3. Armor booster pulse (important)
  4. Armor amplifier (must have)

Officer briefings:

  1. Retaliator (duh)
  2. Anything
  3. Navigational expert / Nerve of steel
  4. Get on my good side (good to have)

Gameplay:

  1. Spot target, launch Tartarus at about 5-6k range
  2. Energy to engine and move toward target.
  3. If enemies shoot heavy fire, armor amp up, keep moving
  4. Shoot at target with repeater guns and secondary module
  5. Turn on armor booster pulse and shield when armor amp run out. Watch retaliator reduce armor amp cooldown to less than 10 seconds (which is shorter than armor amp btw)
  6. Laugh at target desperately trying to shoot at you without modules

This build work because most people refuse to load disruptor modules. Be careful with purge though, but purge kill anythign anyway, so just ride away

The artilltery tact Usuable by any tact, but better by Aion and Koschei (sorry Harwich)

Modules:

  1. Artillery pod (name)
  2. Repair pod (important)
  3. Repair autobeam (important)
  4. Energy regen (must have)

Officer briefings:

  1. Retaliator (duh)
  2. Module amper (nice to have)
  3. Engine rigger (just to travel)
  4. Adrenaline shot (must have)

Gameplay:

  1. Look in a mirror and repeat: "you are the tank"
  2. Go to front line, but stay behind a dread or a Blud
  3. Place pods with energy to weapon
  4. Bubble up and down behind dread with shield on, healing him
  5. Use energy regen when your shield is below 50% and you are being shot at
  6. Spam more pods
  7. Watch the kills and assists raking in as enemies desperately trying to kill you with nukes

Basically a pod spamming build by abusing retaliator and energy regen. With 2 heal pods and shield on, you can easily negate 4-5k DPS (meaning even a Valcour guns deal 0 damage to you) while retaliator keep your energy regen on 10 second cooldown. A full shield tact is an invulnerable tact. No energy and regen cooldown? No problem, just heal something.

The corvette Vindicta Usable by Vigo as well, but to a lesser success

Modules:

  1. Purge ram
  2. Anything
  3. Weapon booster pulse
  4. Thruster

Officer briefings:

  1. Retaliator (just nice to have)
  2. Anything, just don't pick module amper
  3. Navigational expert / Nerve of steel (navigational expert is slightly easier to use)
  4. Anything

Gameplay:

  1. Fly like a corvette: conceal your breath, hide your presence and strike at an unexpected angle
  2. Turn on thruster, hit purge ram
  3. Turn on weapon booster and unleash your flak
  4. If your ram hit target get 10 seconds of being sitting duck. 2 volley of flak with something else in between easily deal more than 40k damage, taking out anything that is not a dread. Load some torps to take out light/medium dread as well
  5. Fly away because you are faster than a vette now.

This actually requires a bit of skill to hit the ram, but purge ram has really nice AoE so you can cripple the whole enemy team. Flak has short reload so you can unleash 2-3 volleys in the purge duration. Weapon boosted flak deal 22-25k damage per clip

The grenadier Nox This is just theory craft, I don't have enough modules for this yet

Modules:

  1. Stasis autobeam (must have)
  2. Proximity mines (name)
  3. Disruptor pulse (nice to have)
  4. Anything

Officer briefings:

  1. Anything
  2. Module amper
  3. Navigational expert
  4. Anything

Gameplay:

  1. Fly like a Medusa, with energy to engine
  2. Turn on stasis beam when close to target
  3. Throw mines at him, point blank, amped better but not necessary
  4. Circling around him and keep throwing mines
  5. Evil laughter

Basically abusing mine short cooldown and Nox high speed with the broken stasis beam for some fun.

Feel free to contribute more


"I am the law, I am the justice!" - Captain Nemo https://puu.sh/xsWjl/cee5668700.jpg


Posted: //
Jan. 24, 2018, 4:43 p.m.



I hate you. takes notes


Posted: //
Jan. 25, 2018, 12:52 a.m.



Not sure wether this bug is still in the game or not. A few weeks ago, you would not gain the armor amp effect by armor booster pulse when your own shields were up. Basically, all pulse-buffs were baffled by your own shields as far as i know.


Join the official Dreadnought Discord server for quick questions and tips via discord.gg/dreadnought !


Posted: //
Jan. 25, 2018, 9:07 a.m.



@chucky_strike, I think that's still the case that shields will block pulses and therefore Armor Booster Pulse is not in effect if one's own shield is up, but I haven't particularly in-depth looked at it yet; personally, I think Captain Nemo may be mistaken about his statement of ABP + Shields, but I may be wrong myself.


Posted: //
Jan. 27, 2018, 4:19 a.m.



Lando Calrissian#2323 posted (#post-207137) said:

@chucky_strike, I think that's still the case that shields will block pulses and therefore Armor Booster Pulse is not in effect if one's own shield is up, but I haven't particularly in-depth looked at it yet; personally, I think Captain Nemo may be mistaken about his statement of ABP + Shields, but I may be wrong myself.

Not like I care that much, I just use them both and wreck the opponents


"I am the law, I am the justice!" - Captain Nemo https://puu.sh/xsWjl/cee5668700.jpg


Posted: //
Jan. 27, 2018, 5:40 a.m.


Updated //
Jan. 27, 2018, 5:42 a.m.

Mine Layer Nox here you go: https://www.youtube.com/watch?v=Hmj8785d3AU

Disrupt Auto Beams and Stasis Pulse switched out because stasis pulse has super short cooldown

This forum is restricted, posts cannot be made.