Overall, proposed some good changes.
I know you mentioned you're not going to get to every change suggested in the Discord spreadsheet, but a few things I'd like to see in future updates.
Jutland/Monarch main guns (You guys must be sick of hearing this one) - I left a potential idea for how these guns should behave on the spreadsheet, I'd be over joyed if you took a look-see (cell A36).
Rams - There should be two damage values: damage for ramming at full speed, and at least 1/2 damage for "tapping" while not really moving at all.
flechette missles - It was said that all tiers of flechettes would get a range and velocity increase. This has yet to be seen.
Light Torpedos - Torps should come out of both ports on a dreadnought. Not really necessary for gameplay in my opinion, but it would be aesthetically pleasing.
Pulses - I'n not sure if this is a bug or a balancing measure, but if your shields are up you don't get the boost from weapon or armor booster pulse. Not to mention when active it prevents passive healing. I'd love to see a fix for this.
Dread Nukes - I completely understand why you guys did what you did to the Starling Nuke salvo, before 1.10 they completely outclassed regular nukes for damage and sometimes at range. However the damage reduction is just too steep even with module amplifier. Maybe what can be done is damage for Nuke Salvo could meet in the middle between 1.10 and pre-1.10, and then increase the cooldown to like 2 or 3 minutes. This will allow the Salvo to be a high powered & high cooldown module while giving the single nuke a niche with its faster cooldown and accuracy at range.
- and the tilting bug (tiliting your ship and launching nukes makes them all hit locked on target) could be patched up.
And that is my two cents. Other than that, great job Devs and keep up the good work.