Heal beams and heal pods must be removed because they break the dynamic of the game.
Healer ships and their beams/pods encourage that all ships blob all the time, the whole team in one place, rarely moving.
I don't have multinukes at lvl 3, so I cannot break through these compact groups of campers, sorry, I meant blobbers.
It's a horrible dynamic where the enemy team never attacks, they just sit in one place - well let's not attack either, let's just sit on the side and wait until they get bored.
These healer ships with beams and heal pods are camp-generators and reduce the game to a boring grind.
Come on Dreadnought devs, it's not that complicated, just remove heal beams and pods and then give a fifth ability of self-healing to each ship. Guild Wars 2 figured this out long before you came along, it's not a hard solution.
And then you could have different types of heals for each class, maybe one that gives more energy, one that's a HoT etc.
You're smart guys, you'll figure it out, I'm just annoyed by these campy games that feel like a job, just because the enemy team is so pathetic they fear taking any risk by going on the offensive.
If you have any brains, you'll do as I say.