Issue with buying Tier 3 Vucari

Posted: //
Feb. 24, 2018, 11:29 a.m.

I'm trying to move up this arty chain, and I've run into a problem. I have every module through tier 1 and tier 2 ships researched, yet when I select the Vucari to buy, it says I don't have enough tech modules researched, that I have 7/8 items completed. I've gone through every tier 1/2 ship I have, and I have them all, and every module is researched.

Not sure if this is a glitch from the change of research process, or if I've missed something, but I could use some suggestions or advice. Maybe I haven't played enough at the recruit level? I went through there pretty quick, and haven't played recruit level in quite a while, being deep into grinding the tier 3 ships at the moment.

Any suggestions or ideas would be appreciated. I'd like to restart on the big slug throwers, and need to figure this out to get there.


Posted: //
Feb. 24, 2018, 11:34 a.m.

You need to buy modules to get that X/8 Filled now, just from that explanation seemed you were missing one module purchase

Posted: //
Feb. 24, 2018, 3:30 p.m.

As Raging said. The credit cost of buying a ship was removed, but to keep the numbers consistent, they changed the requirement from "researching all modules along the path" to "purchasing a specific number of modules". It's probably worth pointing out that only the relevant tech tree is considered for the tech unlock; for example, you need to have purchased 8 modules in the T2 Akula artillery screen in order to claim the T3 Akula artillery.

If you have already purchased 8 items for the T2 Akula artillery, I'd recommend contacting support.

Posted: //
March 4, 2018, 2:50 p.m.

Updated //
March 4, 2018, 2:54 p.m.

Cool, thanks guys. I'll go back through them all and see what I missed. I think the problem is very likely the "purchase" and not "research". Given the economics model of the game, I'm not a fan of this as it takes away from stuff I would really like to try out, but it's not a big deal.

Thanks for the feedback.

(Edit: yep, had two modules I hadn't purchased. Bought them, and there was my Tier 3. Thanks again.)

Posted: //
March 4, 2018, 3:28 p.m.

Actually, it opens up options much better than it did before. Ships were changed to be free, with a token cost of experience. The removal of a credit cost means that the credits you used to pay for ships can now instead pay for various modules, and a similar case with the experience costs. You are now able to pick the modules that are most interesting to you in your progression to the next ship, along with having a wide range to pick from, rather than being forced down specific paths that don't give you anything you want to reach the next ship.

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