Module disruption + retaliator

Posted: //
Feb. 25, 2018, 2:05 p.m.

It's not really a bug, but when hit by a disruptor missile/pulse/whatever, all modules are put on cooldown, but having retaliator will lower those cooldowns and some modules will apparently become available even though the disrupting effect has not ended.

It's a bit confusing because some module icons seems ready but you actually can't use those modules, and you have to look at the remaining duration of the disruption to know when you will be able to use modules again.

TL;DR: delete tac cruisers.

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