DN_EmptyTuxedo#3505 posted (#post-51742)
The tech trees are designed after each of the manufacturers in the Dreadnought-verse, so some of the unlock paths may feel at times unintuitive. Our hope is that there's "fun" at all tiers of play. If that isn't the case, we'll do our best to adjust, and awesome feedback like this is super helpful for the dev team
I completely agree with the original post here. This is going to be a lot and is with the intention of offering my thoughts and feedback to hopefully improve the game for everyone.
There are a lot of ships that I'd like to play but to get to them I'd have to put a LOT of time into ships that I don't like to play or want to play, let alone pay the ludicrous amounts of money that are required to buy them just to progress through them. I feel that if ships are to be barricaded behind other ships tech trees they need to cost a LOT less.
In regards to the credit system, I feel that the ships cost a bit much in comparison to how much you make per match. I am left with a feeling of being backed into a corner to where I feel I can ONLY spend my money on ships because spending it on modules to do more with them would be a waste. An example being with my current state of progression: I could either buy 4 tier 3 modules for my tier three destroyer i bought, or I could buy another tier 3 ship but not both. Obviously the ship would be the rational purchase over the modules. Then again, with a tier 4 ship costing 225,000 credits, why would I spend 50,000 of them on another ship which it takes roughly 10 hours to even make that much money. To add to this I've seen the Palos (tier 3 version of the Cattaro) costs 74,000 which makes me scared to see what some of the others cost as you are forced to progress through them towards your end goal.
In conclusion on the topic of credits I feel that with the current balance of income per match is underwhelming and makes modules irrelevant and a waste of money; It doesn't feel like they are worth what they cost when buying them.
And I feel that criticizing with no input on a possible fix is rather scummy, so at the current state of things as it stands I think there are two likely fixes:
1) Greatly reduce the amount of credits it costs for modules and re scale the pricing for ships to a lower ratio (I don't know what all the prices are for them so I can't give a good recommendation) but buying tier 2 feels nice. it's a really steep increase from then on which gets only worse though and I feel needs another look.
2) Increase the amount of money that is rewarded per match. Generally I receive 2,000-2,500 per match and i have Elite status and finish top of the team. I feel that it should be somewhere in the range of 6,000-7,000 for a mission reward just to start with a small change and if needed could be changed from there. Ultimately is left to the development team to decide so I hope this helps.
I guess now I can just hope that @DN_EmptyTuxedo sees this!