While it has not been too long, I have not seen any positive response to the 2.0 progression model.
From a War Thunder player, I do not thing that the WT and WoWarships model is terribly bad. There are much worse progression models. However, some models do not fit some games. I do think that in the case of DN, this may be one of those instances in which the model does not fit the game.
Popular complaints against the model include:
-Absurd grind in ship costs that rises exponentially from a smooth curve to a straight mountain at Tiers 2-3.
-Being forced to play specific ship classes in order to unlock more powerful ships that belong to a completely different class.
-Maintenance costs punishing new players unnecessarily for losing
-Research XP tied to one ship without spending real money to carry over progression already "earned" by playing (most common wargaming model compliant).
There are many different models out there for a game like this. I do not think DN will be successful with the one chosen. Players have advocated the "MOBA" model.
I do think that if players really hate the new progression system, just stop playing. Turn it off and walk away until they fix it. Vote with your participation.
If you like it, by all means play and grind. But if not, just stop. Decisions are made off hard metrics. If no one wants to play it, then it will die.