Vasiliy#2624 posted (#post-215987) said:
W4R-DN#4622 posted (#post-215984) said:
Well how about buffing the other modules instead?
I think a nerf would rather encourage players to quit, because this + the upcoming healer nerf would make a dreadnought very challenging to play
Yes why not but the other modules would have to receive a huge buff, because armor amp is part of what makes dreads hard to kill. So that's why a (slight) nerf could make it less mandatory on dreadnoughts.
You still haven't answered my questions. Anyhow, if you've mained a Dreadnought as long as I have, you'll cone to realise that nerfing armor amp will just cater to allowing ships such as corvettes and destroyers to be able to solo a Dreadnought. Which I must say, you'd make a lot of corvette and destroyer captains very very happy.
Anyone who's played Dreadnought long enough should know that there's a certain rule of engagement and I've seen way too many captains make the simplest mistakes. You never 1 vs 1 a full health Dreadnought unless you're a sniper who's got range advantage, or you're also a full health dreadnought attacking. Any other ship should not survive against a Dreadnought regardless of what setup you have. If any other ship manages to actually defeat a Dreadnought single handedly, that means that the target Dreadnought wasn't at full health, or the captain of the Dreadnought was completely inexperienced.
Using armor amp means you lack any maneuverability speed and you're stuck having to move through space like a turtle.
This is a team based game and each ship has a role to perform. The problem I see from a lot of new players is that they come into a match with a ship like a corvette or destroyer and then expect to rack up kills on everything in front of them. Again, they're clueless as to what their ships are supposed to do.
What you're asking for will require some serious rebalancing of many ships. You can't just nerf/ buff a singke ship without seeing how it affects the entire balance of all the other ships.
The amount of ships on the battlefield also affects balance. On pc there are double the amount of ships as there are on PS4. I play on PS4 and I can tell you that corvettes are far more effective on PS4 then they are on pc for the simple fact there are less guns on the battlefield for them to worry about.
They're already nerfing tactical cruisers. This is already a huge change to gameplay and we need to see how this all plays out.