That's what this game should be called. Corvette-nought.
All Dreadnoughts cower in fear of Corvettes
Can you shoot them down?
No. No you can not
Poor tracking, the shots will (almost) never land. The shots actually veer away from where you are leading them - this is with the auto-aim off btw.
What happens when a corvette parks their ship right off the bow of your Dreadnought? - The Dreadnought is dead.
The Corvette will hilariously out DPS the namesake of this game.
Can we please have the guns of the Corvette on the bigger ships too?
For some reason the small Corvettes have shields that absorb 100% of damage. Funny cause I thought it might be suicide to park such a small ship so close to the big scwary Dreadnought but here it is considered "good game design"
Can the reaally big ships that look like they have more than one person working in them instead have 100% shield absorption?
I actually think the Corvette role is pretty cool and it looks like a support fighter on paper but in reality it is a slayer role pure and simple.
I have played plenty of games ( PS4 ) and I have actually become accustomed to the players that fall back on either Corvettes or Vindicta as a crutch.
Can someone please tell me that I need Stasis missles? Or some other super locked away Tier IV module?
How about you instead explain to me why I need a special magic ice missle to counter poor game design? Or any other module for that matter?
The stasis missle is itself a very bad idea ( "hey , lets make the ships that move at a snails pace even slower or stop all together" )
Slowing the pace of play is not good at all. I'm not saying the tactic isn't effective, I'm saying having elements that slow down and frustrate players is not a good way to retain them.
Look I like this game but the counterplay against Corvettes ( and the Vindicta ) is a joke
Not calling for any major nerf here, I just want my guns to work and make some sense. ie: when small ship sits next to my giant ship and I'm blasting it in the face with my main or secondary turrets, well sorry but I think the small ship should die very quickly, not the other way around.