[Slash-McCash#8986] posted [(#post-216751)] said:
Yeah... "you need to land some shots at range", only the AI bots are dumb enough not to move out of the way of a ranged shot, a dread ranged shot is super slow, nowhere near enough accuracy to hit a moving corvette most of the time, in fact the Flak turrets seem to be pretty useless also. Don't corvettes have cloaking also?
On Dreads always use the Repeater secondary guns, they are stronger than the primaries, besides one T5 Dread. Yes they have cloak, but all cloaks can be spotted and they lose a very potent module if they use cloak. Also if you "zoom" in, your guns become more accurate and might get an additional aim-assist.
The thing that annoys me the most is that when a you have a corvette attacking you at close range you have to find him first before you can initiate the Autoguns, by then its too late. Surely this is a bug (for PS4) as autoguns light up when there is an Attack ship near you without you needing to sight him first.
Heavy Autoguns work without a target, at least on the PC, but they are not the best weapon against Corvettes, but they might help at the lower tiers.
"to counter them you not only need a certain loadout" That is my point really, if you need to make a dread with a certain loadout just to counter corvettes then the dread isnt really doing what its designed to do... so why dont we all just play with corvettes, better yet why not let the players decide and let them have a game lobby where they can turn off/on corvettes joining the games, other games do this.
That is a misconception from your side. The games name is Dreadnought, because every ship is a Dreadnought. Every ship is designed to win a 1vs1 against every other ship under the right cirumstances with the right loadout. So if you do not adapt your loadout, the game will punish you hard. This is true for all ships, a Destroyer can also run loadouts that take out your Dread, or Arties, even Tacs can easily wear you down in a 1vs1. I can even point you to a dev-post where they state this. You bring five ships, and soon ten loadouts, so you can create counter loadouts. And I suspect this is the actual "issue" of the game, people dislike that they cannot run what they want.