Lilith#8091 posted (#post-220393) said:
Nexeroff#4718 posted (#post-220389) said:
Do you have no idea at all how absolutely disconnected with reality you sound?
Does the fact that critical matchmaking exploit, that everyone knows about, which makes game very unpleasant for majority of players and makes them leave matches and the game - isnt being fixed for two years connects well with your reality?
Im not really emotional or anything. Im just talking about what I see - because actions worth more then words. And the actions are:
broken matchmaking for two years
UI, vanity items, small bugfixes in every update
Now try to figure out what that means. Except "this works as intended" or "devs dont consider this bug important and dont care about solo players" - that's too obvious.
By the way, you should try applying all your suggstions about my arguments to yourself. I mean, you're trying too hard to prove me wrong. Maybe you are emotionally defending what you like most?
Meh, what you stated before is very different to what you are stating in this post.
Here are a few of your statements in regards to this:
Lilith#8091 posted (#post-220262) said:
Dreadnought isnt a casual game, so you must learn and adapt. Player rank doesnt affect your skill. Learn to play, get your own squad, and win.
This game is all about teamplay, so its obvious and logical that squads win more games than random solo players.
If you dont want to do that - its your problem, not game's.
TO correct you, teams are not squads, teams can have squads but can also be all randoms. But the point is that you were saying in your first posts on this thread, more or less, this is the way the game is suppose to function, join a squad but you use the word team. Also, this game is rated as being casual to dedicated, it does happen to be casual as well, most games are. If you think logically about this, the very fact that people can pay to increase their XP, or buy hero ships to farm XP or many other ways, paying to elevate your character is meant and intended for CASUAL PLAY. It's a common developer tactic to get a good solid player base of casual and more active players which makes for more dynamic gameplay.
Ha-ha-ha... How is it used to talk with pocket fanboys? "You just have not enough skill, play better." And this is the only answer to you.
Here you suggest that it isn't team creation that is at fault, but the players skills. You are now saying something utterly different, again here you have changed what you are saying.
Lilith#8091 posted (#post-220273) said:
That's why you can't get better. You just bail out from any challenge, and then going forums to whine about "broken matchmaking".
Only thing broken here is your attitude. Matchmaking is fine. Also, maybe this game isn't for you?
Here you are actually stating, very clearly, that matchmaking is fine which would insinuate you believe there to be absolutely no problems with matchmaking, whcih you also are now saying something totally different.
Lilith#8091 posted (#post-220349) said:
Just keep lying about your "issues" that "killing" the game, there's 0.00001% chance that some dev might actually believe your words.
Anyway, I believe that DN developers will focus on the actual game problems, instead of wasting time on comforting a small insignificant bunch of leavers that avoiding any challenge and refusing to play teamplay game as a team.
tl;dr: stop projecting your small problems on a game. Learn to play and get a squad.
In this post you are saying that the entire issue of team creation and stating it as an issue is a lie. You also are stating that there are more serious problems, and that team creation is not a problem and if fixed it would be a waste of time. You also suggest that people leaving an unfair match are not looking for a challenge. I would challege you to explain that better. I see it this way, the people afraid of a challenge are the very people who join squads, just like you, who want to win all matches without any challenge, which playing in a squad against a bunch of randoms really amounts to. You are the one avoiding a challenge when you play in a squad, period. Not the random players who against all odds and incredibly grinding difficulty, stick it out and push through to T4 and T5 ships. THAT has merit, more than you could realize considering you play in squads and have little experience otherwise.
Lilith#8091 posted (#post-220342) said:
It's confirmed by devs that punishment for leavers will be significantly increased in next updates.
So yeah, the issue of your kind ruining games for everyone will be fixed soon
And although not related to team creation specifically, but rather the topic of leaving a game that you cannot possibly win, which is NOT a challenge, it fits within this particular discussion. Now you are suggesting punishment for those who avoid unfair matches, and that you confirmed with DEVs about this. Lets see the proof, according to the information I recently received, your claim is absolutely incorrect, made up, a lie in fact. So now that you have changed your tune, changed your argument, is this something you are willing to admit you lied about, or do you intend to stick to your lie? And if I am wrong, I will publically apologize for being so, but why not post the thread you read that in, I cannot find anything related to it at all except what you posted.