Brother Belial#4215 posted (#post-221810) said:
There is balance. Having EM on your art dose not mean you can beat everything. It Just means you can beat ships that have no counter for it. Like a host of other modules have counters to them. Drain has energy gen as a counter, stasis/scramble has scrubber module, not forgetting some OB's are also counter to modules.
Ships are quite balanced imo. The game is balanced around the idea that any ship can beat another 1v1 as long as they have the right build for that situation. There is no "one build to rule them all." Nor should there be.
You also seem to be the only person who thinks EM is broke.
It helps to know what "Broken" means.
though in part said: where or when there is no 'counter' to it.
Or so abouts..... and no. The game is not per say based aournd "any ship vs another 1v1 can always win," but it's not w/o being far off the mark either such to say . . .
"one can make strats that allows them to beat other players in other ships if they do it right,"
Such there are no Ships nor "Abilities" for which there are not some kinds of counters in a basic point.
Like again, having a 6 seconds CD vs a 4 seconds CD on medium / heavy arty, esp the medium ones. Still plenty good but not "Game Breaking" where a SPECIFIC 'Counter' ability is Required else even infinite "Player Skill" does nothing. (no matter how well you place your shots, if an arty can just EM away repeatedly at 4km into your 7km ranged guns.)
Still plenty good and can protect a ship when at Proper ranges of Arty Use in that way, 5 or 6 km back,
but not immune to all basic return fire as close as 4km up and less.
Such if one wants to sit 3.5km up to a fight in an Arty Cruiser, one needs to use the "Right" gear for it: Armor Amp or Dive, etc... or Cloak then run/hide. One should NOT be able to be 3.5km from ships with 7km guns and be immune to return fire due simply to Projectile Speeds, if no one is using the required counter Modules that are still not enough. XD
By all means let it work 6km back or even 5.5km but 3.5km to 4.5km is just broken, where CD ends sooner than the Projectiles Time of Travel after repositioning.
Sure it "can be beat" if using SPECIFIC Ships and SPECIFIC Modules on Specific Ships, to a point.... but to be so absolute at that close in, is broken.
- again "Broken: def, When or Where there Are No effecive Counters in any way in normal play, under absurdly foe favoring ways."
Like Again, Medium or Heavy Arty sitting 3.5km to 4.5km back within the range of 7km ranged 'sniper' guns with a CD faster than the Projectiles Time of Trave, THAT close in.
*(also "other valid picks" for abilities, such if Armor Amp lasted 4 seconds rather than 2 for a 12 second CD)
"Glory to the Truth, amen." (>_< '7