Not getting into a Legendary (or otherwise) game after 6+ minutes of waiting suks, right?
Squads vs Squads (and) Solo Queue vs Solo Queue.
It would be a good way to keep things straight when populations are low, favoring Squads vs Squads with some 1 or 2 Solo "Pick Ups" if need be where to help reach the closest "Team Size" up in size.
(so if 2 "3s" per team of 6v6, or 2 "4s" with +1 each for a 5v5 Or a pair of 2s + 4s again for 6v6)
So yeah, "3v3" Squad or Solo or 'Mixed' 2s +1, as needed to pick up players for games at any hour and any population.
For having Squad Sizes of (2, 3, 4 , 5 & 8), and secific "Team Modes" for games sizes 5 and 8.
- 3v3, 2s +1, 3v3.
- 5v5, 2s + 3s, 4s+1, or 5v5.
- 6v6, (x3) 2s, (x2) 3s, 2s+4s, 5s +1.
8v8, (x4) 2s, (x2) 4s, (x2) 3s+ 2s, 5s + 3s, and 8v8.
(More sizes in furture? in due time...... )
MM is what Decides Based On Avalible Populations and 'How Much of What' is In the Queue, such we have faster games. (and where if can, for the bots to be replaced by players in Solo if agreed in Settings for both sides equally).
Players simply tick the box for how long THEY are willing to wait for games, and if are ok with being 'put in late.'
(ie) Player vs Player is Preffered as stated (Repeatedly) For All Cases in PvP modes.
"Less than 3 min," for allowing bots as much as needed for their Solo Queue games... if low Population. Will always get a game by 3min even if vs Bots + Bots.
"3 to 5 min," for AI bots as ok to have 1 to 2 of per team Equally to max out the closets Largest Team Sizes can make based on Population Sizes.
"5 min +," for no bots on either team, (aside from if someone leaves out.)
in this way, We can ALWAYS find quick games no matter how low the Population at a point is, and so Populations don't kill the game. *and in turn we don't end up with dead populations as PvP favors PLayers vs PLayers always, with the choice to the Player if ok facing bots or not.
It is 100% their call, and not in turn an effect against other players, as "3min or less" for 1min MM only works if Solo OR Full Squad is agreed.
If there is population in game and in queue is high enough, the "+5 min" level of 'No Bots/AI' in PvP games is the normal for all players the same.
FACT: this Cuts times for MM when There Are No People Enought to Even Feking Get Games for a Mode/Fleet.
It does not [Fact] "CAUSE" a lack of Population as you ONLY See AI If YOU Make It So with even on no Population a player can "queue forever" if They choose.
For more Rational persons, we are not required to be held back from playing due simply to Them; and if ironcially as such "They" get to have their "No Bots" games in turn, thanks to there BEING population in the MM Queue enough to suport PvP.
(and if there isn't, then we can queue up as we must to have games no matter what.)
It also is not fun to have AI units in DDs or Corvettes simply feeding the other team, yet also 'priced' the same on points as Players.
(such one is not fighting against said AI in a "Custom/Legacy" coop game mode, lolz)
Thoughts on Bots:
Limit Bots/AI to 2 Per Team and ONLY 2 per teams such BOTH TEAMS have the same number.
Limit Bots/AI to playing a Supporting Role especially when on Teams with Players.
Limite what AI ships can use to AV Dreadnoughts and Oberon Tac Cruisers or AV DDs, per team needs. (such that you never don't have the 2 or capped max "3" TCs that are kinda sorta needed vs others)
Limit the Points awarded for killing AI ships as vs Player Ships, with their names MORE CLEARLY marked.
Are ONLY there in specific Game Modes, or if a player chooses to queue ["less than 3min"] or if ["3 to 5 min"] for games when there is no populaion in game.