FORUMS


Click and Hold for Grenada



Posted: //
June 24, 2018, 5:51 p.m.



So I have a T5 Grenada now, and the interesting thing about it (in comparison to the Onager) is it's actual double shot, rather than a single shot that shoots twice. Overall I like it better (as is the general consensus, I have noticed) for taking out moving targets- the problem comes when I want to shoot both shots fast. I find that, against dreadnoughts, the Grenada's DPS is a little lacking from the Onager because you have to click twice. I will often have to click three times because of the slight cooldown between shots. I'm not sure if I am just not using the ship correctly, but the slight extention between shots seems to bring the DPS down because of the long reload for the primary weapon.

My immediate thought on this is to give the Grenada the same treatment as the Oberon Artilleries, where you click and hold to empty the magazine (though it would only work for the two shots, you would have to re-click after reloading). Of course, a lot of people might find it hard to fire a single shot because you might have to click fast, but I feel as though this is worth looking into, as I sometimes feel as though my T4 Onager is better than my T5 in some ways. Just my opinion, any thoughts?


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Posted: //
June 24, 2018, 9:05 p.m.



As I look at the stats in game, the Onager does 9500 for one double shot. The Grenada does 5250 x 2 = 10500, so 1000 damage more. However, the grenada cannot reload until both shots are emptied. Because the Onager instantly reloads in 4.5 seconds, that makes the Onager's DPS 2111. If the Grenada also reloaded instantly, its DPS would be 2333. However, there is a slight (I'm estimating about a quarter second cooldown) between when you can fire the two shots, so that makes the actual DPS 10500 / 4.75 = 2210. While this is still higher than the Onager's DPS, I still think it is worth mentioning. This might just be a me thing, and it is possible that this might be intentional, but nontheless, it is a slight annoyance.

Onager

Damage Per Shot = 9500

Damage Per Second = 2111

Grenada

Damage Per Shot = 10500

Damage Per Second = 2210, but should be slightly higher at 2333 (This also makes the in-game stats off, which I think is already something that has been mentioned before)

If my math is wrong, please let me know!

Again, the main reason I bring this up is not for a buff to the ship, but rather for less finger cramps it is the same reason that click and hold was added to the Oberon Artillery, after all!


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Posted: //
June 24, 2018, 11:24 p.m.



+1 for your suggestion. trying to time a purge mode cycle to get the third shot off eneregy to wepons is most stricky. Even regular shots seem like the old oberons agreed.


Posted: //
June 25, 2018, 12:20 p.m.



+1 they should always make it possible to hold to fire as quickly as possible. The same goes for the heavy corvette family as well. The lack of this only favors/encourages ppl to set up macros.


Posted: //
June 25, 2018, 1:44 p.m.


Updated //
June 25, 2018, 1:56 p.m.

It also encourages development of Carpal Tunnel Syndrome. Also, E-bolt Guns on Corvettes (maybe Artillery Cruisers too), need the hold-down to fire treatment.


Posted: //
June 25, 2018, 2:31 p.m.



@Lando Calrissian you raise a very good point as well +1 for yours also


Posted: //
June 27, 2018, 9:43 a.m.



+1 When I first bought the grenada I was expecting it to be automatic like I was used to the Ballista and Onager 2 shots autofire. Keeping it automatic would be more confortable and if you also use rapid fire then less mouse spam click.


Posted: //
June 27, 2018, 9:53 a.m.



Something cool to watch out for and consider as to whether it needs rebalancing or not is the Grenada loadout utilizing Rapid Fire Mode module + Survival Instinct officer briefing; once a Grenada utilizing this loadout is below 50% HP, then the Grenada can spit out what seems like 20+ shots in 3-4 seconds (probably helped with a macro).


Posted: //
June 27, 2018, 12:14 p.m.



Anytime I read "click and hold" it just continues to make me think about the want I have for a ship that has a charging laser of some form.


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Posted: //
June 27, 2018, 2:59 p.m.



THIS is the reason they are not buffing rapid fire mode 4 and 5, despite they are not useful amywhere else. They obviously know this, just look at the hero ship loadout of the T4 tank vette.

This only encourages macro - the bigger the difference between manual clicking vs auto/macro clicking, the bigger the reward for using macro, and the more ppl will use it.

Lando Calrissian#2323 posted (#post-222716) said:

Something cool to watch out for and consider as to whether it needs rebalancing or not is the Grenada loadout utilizing Rapid Fire Mode module + Survival Instinct officer briefing; once a Grenada utilizing this loadout is below 50% HP, then the Grenada can spit out what seems like 20+ shots in 3-4 seconds (probably helped with a macro).

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