I have an issue with the rewarding system, regarding suicide playstyle.
Even though I know that K/D isn't the most important thing and all, I find it rather unfair that some players who play something like a 10:8 K/D in a match can get top score. I actually feel kind of ashamed, to be honest, when I get top score by suicide K/D and wish there would be some fix.
Sometimes sacrificing your ship might be inevitable to the team's success, yet I think that super offensive gameplay, disregarding any selfsustain and continuous suiciding shouldn't be rewarded with score for high cost kills all the time.
For example playing Vindicta, I think that many players who always complain about rams being op don't realise that it is a high risk maneuvre which needs to pay off if succeeding. However some players just run into the enemy not caring if they get instantly killed, as long as they take one enemy ship down. That's a style that doesn't make sense, I think, and after a while just gets players upset since all they see is "oh, I got rammed again", with no effort being taken to achieve that ram. It takes skill to get your ship out there and instead of being talked down for using it, there should be fairness in score for not getting yourself taken down, instead of putting suicide 10/8 on top rank.
Back in the time of Team Elimination there was an effect I noticed (maybe it was just to myself) that when you switched to the more offensive gameplay of onslaught, for example, you went through there rampaging, since you were being at no risk at all. Whereas in Elimination, if you failed, you'd doom yourself to piloting a little fighter jet that would barely have any effect most of the time. Also you'd reduce your team's firepower and eventually might just lose.
The aspect of survival and evaluation of whether an attack is going to pay off, kinda got lost lately. And honestly: game or not - what captain would sacrifice life, ship and crew at every chance? This spoils the experience of the game "universe" very much to me.
I'm not saying that TE needs to come back now - it wouldn't fit in with the small player base and matchmaking difficulties at the time (though I do hope to enjoy this great game mode at some point in the near future again).
Also punishment for deaths wouldn't be wise, since players would start swatting disliked opponents to kill their score.
Ribbons for kill streaks, survival etc is not enough, I think. Specially since revenge is also rewarded.
Unfortunately I have no suggestion on how to fix this issue, but I hope that this post might get other players to brainstorm some ideas that reward even a 2:0 over a suicide rampage ship (If it contributed to the team, ofcourse)
I know that not just in my opinion, this poses a problem.