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Why Dreadnought is destined to fail (DEVS PLEASE LISTEN)



Posted: //
July 13, 2018, 2:28 p.m.



The title may feel a bit hyperbolic; but hear me out, I really like this game, it reminds me of HAWKEN before they did a u-turn on the steam release and killed the game off. I truely believe this game will die because not enough people will ever have the sheer willpower to make it to tier 5 and I am one of those people. Aside from the occasional tac cruiser spam, recruit fleet is the most fun you'll have in this game and the most balanced. If you're like me you couldn't wait to get some tier 3 ships; I had it all planned out, which tree I'd go for, what ships I wanted. Only to realise that everything goes south, fast. The ships feel less powerful not more; the imbalance rears it head and I'm left with a bad taste and that drive that I had going from tier 2 to 3 is gone. I am no longer interested in this game at all and that is the worst part about it.

This game could be a genre-defining, yet I feel its potential is being squandared and it will be remembered only for its failings with some other game taking its torch (and its players). So what are dreadnoughts failings current day:

A dev team too focused on microtransactions (not saying you can't have them). Dreadnought is in dire need of a niche gamemode. One that only dreadnought has and while onslaught is fun, it effectively boils down to TDM, no-one cares about the objective (aside from the occasional corvette). Conquest only has two flags which makes the game very one-sided and seems to result in a game of cat(stronger team) and mouse(weaker team) between the two flags. In onslaught why not change the Obj to an AI controlled dreadnought that will actively seek out enemies instead of a supply carrier that stays on a linear path around the map? For conquest add spawn flags(4 flags) and tie respawing to whatever flag you hold, I would think might remedy this problem. Also for a game about massive ship battles there isn't enough space maps, which in my opinion are the most balanced maps (or at the very least the most immersive maps). I get that you need to make money, but it doesn't feel like its 50/50 (game content/Microtransactions). Peeps will buy you skins and aesthetic items if they like your game. So first, you have to convince them its worth it and for me at least, you haven't.

By far the biggest problem in this game is the aforementioned imbalance and the grindfest that comes with it. Tier 3 ships are simply not fun to play, they dont play different to tier 2 ships but the variables have changed. To me there wasn't much of a difference between tier 1 and tier 2; but there is a significant difference between tier 3 and tier 4 ships to a point where I feel it breaks the game. I am sick of being able to wager which team will win the game at the start, not by skill but by how many tier 4 ships they have compared to my team. It seems the team with more tier 4s wins 90% of the time, which poses the question what is the purpose of tier 3 ships in the game? The only reason for their existance appears to be to drag progression out and fill you with envy for all the tier 4 ships that keep stealing your glory. The tier 3 ships are the tier 1 ships of veteran fleet (but far worse) and OH MY! do they drag out progression, 7-10 modules to unlock a ship each costing between 10,000 and 16,000 (some secondary weapons cost 17,000); and you'll be swapping ships (for the sake of team comp) and playing multiple ships this has led me to the conclusion that I simply will not invest that much time in grinding modules for ships that I will never play once I have a unlocked a tier 4 ship of the same class. I don't think I'm the only person with these opinions (I've certainly seen other posts either on reddit or here) this seems to correlate with waiting times. In recruit fleet it takes mere seconds to find a game with veteren it is always longer, often times alot longer. This could be blamed on the adolescence of the game; however, Dreadnought has been around long enough for me to come back 3-4 times over 2 years. Could this difference in waiting time be explained by a sudden desertion of players? Players who, once entering veteran become disheartened and either return to recruit or abandon the game. I of course have no idea if this is the reason but it is the reason why I stopped.

I really hope someone from Greybox sees this because from what I've seen in games and the chat I'm not the only one with this opinion. Nevertheless, I wish Greybox the best with Dreadnought and future projects and admire anyone who can grit their teeth keep going, for me it isn't fun and thats why I video games, to have fun.

Dennis Moore signing off.


Posted: //
July 13, 2018, 3:16 p.m.


Updated //
July 13, 2018, 3:19 p.m.

Addressing some of the points.

  • Pricing is done Greybox's business side; the Devs don't have control over it but the pricing of cosmetics needs seriously reduced.
  • T3 is definitely better than T2, but it's the gap between T3 and T4 that is a problem as you said. As far as I'm concerned, both T1 and T3 are useless as once you get to the next tier there's no reason to go back to that ship.
  • I fully agree on more game modes and maps; all I really play is Onslought because it provides the best xp/credit rewards. Havoc is coming to PC and Conquest but there still need to be more.
  • Multiple adjustments to balancing are coming on the next update, but we're not totally sure what besides the healing is being addressed. UI is changing and bugs are being fixed.
  • I do agree there is tons of potential in the game, and it looks beautiful but more is needed.


Posted: //
July 13, 2018, 3:40 p.m.



Right now everything is focused on Steam launch. There are a few things in the pipeline for after steam launch.


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Posted: //
July 13, 2018, 3:42 p.m.


Updated //
July 13, 2018, 3:54 p.m.

the progression is something frustrating that you find yourself in any game, but for me, dreadnougth has a fairly fast progress, going from tier 3 to 4 does not take long, there may be an imbalance, and I think it is due to the lack of modules in tier 3, I would suggest adding more tier 3 modules that you find in tier 4, for the rest, I think it's okay, I managed to get to the top of the scoreboard with a tier 3, playing cautiously and looking for good opportunities.

I do not understand why they say that the progression in dreadnougth requires a lot of time, and their economy is exaggerated, that is, you have played war thunder ?, the research is quite slow, in this game, they charge repair, ammunition, modules, crew, and In addition, the vehicle, in dreadnougth, the only thing that charges you are the modules.

hawken was one of my favorite games, and today I still regret that loss, but his death was more due to bad investments.


Posted: //
July 13, 2018, 4:26 p.m.



Great Ideas regarding the Gamemodes. The Grind is too challenging from my opinion, scratching tiny Rewards together. And Warthunder is more a Simulation, Dreadnought is more a Multiplayer Action Game. Regarding HAWKEN (was fun), I have a plan to revive it one Day, a Plan not focused on World Domination.


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Posted: //
July 13, 2018, 4:52 p.m.



Nexucor#3610 posted (#post-223414) said:

hawken was one of my favorite games, and today I still regret that loss, but his death was more due to bad investments.

It's actually still playable on PS4 which is where I play Dreadnought on, might check it out because of your comment.


Posted: //
July 13, 2018, 5:59 p.m.



Brother Belial#4215 posted (#post-223413) said:

Right now everything is focused on Steam launch. There are a few things in the pipeline for after steam launch.

This is our primary focus at the moment. The new UI, the content coming with that game update, and just Steam launch overall. I'd recommend checking out this article, and the video included, whenver you have a chance. If you haven't yet, of course! There's a LOT more than our teams want to do in terms of refining, adding, and providing. Once we hit Steam launch we'll be able to talk more about what's on the way.


Having any issues and need some assistance? Our support team would be more than happy to help! You can reach out to them here!

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Posted: //
June 30, 2020, 8:24 p.m.



My biggest problem for now is the DUMD A.F. AI. In conquest, all they do is to protect the spawn point.. They are more useless than I thought they could be. If the enemy team has more player than yours, you lost by default. The game also need AI that acts more like players than this stays on the spawn point wothout moving.


Posted: //
July 6, 2020, 2:37 a.m.



Good news, the dev (singular) is listening. I had a recent talk with him on discord and he has great plans for the game, but being the only dev plus another for the graphic aspect progress are slow.

Concerning the poor AI. I've suggested to him to simply change all bots so that they only spawn in their highest tier ships. It won't solve their stupidity, but at least they would pack a punch and soak up more damage.


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Posted: //
July 15, 2020, 8:09 a.m.



Good news indeed. I wish the game had more support and funding though, all this potential needs to be utilized. The AI suggestion sounds interesting.


The community should not be afraid of the developers- The developers should be afraid of their community. carrier

^I want to believe^

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