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The things that make this game not fun



Posted: //
July 26, 2018, 4:23 p.m.


Updated //
July 26, 2018, 4:23 p.m.

Aetrion#4710 posted (#post-224036) said:

NoInfinity#8163 posted (#post-224020) said: If you get constantly killed in the Koschei it probably isn't a good choice for this particular match. If I'd play Koschei I would only queue deathmatch, which gives the highest chance for this ship to be relevant.

That's still basically saying the ship is underpowered. You should be able to effectively play a ship in any match, otherwise the game balance just isn't where it should be.

Some ships are better suited for some match types. Koschei is one of the strongest choices in deathmatch, it's not underpowered. Corvettes for example are worse in deathmatch and better in onslaught. It's just the nature of asymmetric games that some ships are better in some situations (match types as well as team compositions). The challenge is to influence the game so that you are more in the situations that favor you. Of course asymmetric games are notoriously hard to balance.


Posted: //
July 26, 2018, 4:30 p.m.



Aetrion#4710 posted (#post-224055) said:

If I play a Dola or a Chernobog I only need one ship and loadout to be effective, if that isn't true for other ships then they are broken.

That will change at high tier/skill play. You can create counter-loadouts that make them ineffective.


Recruit Engineer


Posted: //
July 26, 2018, 11:56 p.m.


Updated //
July 26, 2018, 11:58 p.m.

All this loadout business doesn't really add to the game from my perspective. The fundamentals get lost in this silly game of ability trumps, and it doesn't feel like it's a system that serves customization either if it's all about creating counters.

I think the game would do better if it focussed a bit more on fundamentals. Stuff like World of Tanks is still going strong because the essential gameplay of it always remains driving, aiming and shooting. Those elements are always the main thing you do, and have a high skill ceiling. It never simply supplants all of that with a suit of abilities that can only be countered by picking another set of abilities.


Posted: //
July 27, 2018, 2:22 a.m.



Most kills are done by main or secondary weapons. Modules are generally used to weaken a player. Look at artillery ships. I'd almost all there kills come from main guns.

This game is a sci-fi space shooter, comparing it to world of tanks is apples and oranges. I've also played world of tanks. I didn't like it. It's a not for me game. I like the core concepts of this game.

Builds allow you to specialise in taking out a type of ship/play style. To me that makes the game fun.


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Posted: //
July 28, 2018, 11:40 a.m.



What was this thread about once again? Fixing the Grind?


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Posted: //
July 28, 2018, 6:32 p.m.



Abilities add more variety then just simply shooting and waiting. all those disruptors and such make sure you don't have too many matches of healballs when used properly. most of the offensive ones are easily avoidable with the amount of cover spread across every map as well. idk im still digging the game its the only good multiplayer game i got that i can enjoy every time im on.


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Posted: //
Aug. 1, 2018, 2:06 a.m.



I explicitly love this games tactical and strategic depth compared to world of tanks. Sidling around cover and hoping rng blesses your cone of fire and armor pen dice is really not enough nuance for me. Juggling your energy wisely, selection and use of four highly influential powers, two main weapons, movement in a third dimension all render the game vastly more interesting to me. Why be more like wot? It has enough faithful clones, no?


Posted: //
Aug. 2, 2018, 5:22 p.m.



I don't see the depth in it, it's all awfully binary. Someone uses an ability against you. Do you have an ability that can counter it? Yes/No Do you manage to use it at the right time? Yes/No, that's all there is.

Let alone the fact that a giant battleship has only one single health pool in this game and no armor facings at all kind of sucks out a lot of the positional aspect of the game, forcing stupid systems like corvettes just arbitrarily having weapons that outdamage everything else because being able to exploit wounded facings isn't a benefit of maneuverability in a game where everything is just an HP blob.


Posted: //
Aug. 2, 2018, 5:36 p.m.


Updated //
Aug. 2, 2018, 5:37 p.m.

Aetrion#4710 posted (#post-224346) said:

I don't see the depth in it, it's all awfully binary. Someone uses an ability against you. Do you have an ability that can counter it? Yes/No Do you manage to use it at the right time? Yes/No, that's all there is.

Let alone the fact that a giant battleship has only one single health pool in this game and no armor facings at all kind of sucks out a lot of the positional aspect of the game, forcing stupid systems like corvettes just arbitrarily having weapons that outdamage everything else because being able to exploit wounded facings isn't a benefit of maneuverability in a game where everything is just an HP blob.

If you brake it down to that all games are binary. Did land a head shot? Did you make that jump etc. I get your point but like I said, this is a different game to WoT. Trying to conpair them is not going to work.


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Posted: //
Aug. 3, 2018, 8:06 a.m.



Aetrion#4710 posted (#post-224346) said:

I don't see the depth in it, it's all awfully binary. Someone uses an ability against you. Do you have an ability that can counter it? Yes/No Do you manage to use it at the right time? Yes/No, that's all there is.

Let alone the fact that a giant battleship has only one single health pool in this game and no armor facings at all kind of sucks out a lot of the positional aspect of the game, forcing stupid systems like corvettes just arbitrarily having weapons that outdamage everything else because being able to exploit wounded facings isn't a benefit of maneuverability in a game where everything is just an HP blob.

I'm with Belial in that this can be said about a lot of games. If you think of how the game is set up, would armor allocation actually change anything? You're aready trying to get your broadside on enemies with dreads, cover is used quite a bit for defense, vettes try and sneak in and maneuver out of shots, tacs hide behind the ship they're healing and arties just go full sniper.

Further, for the most part these ships are slow. If you're in a dread and you need to get your healthy starboard side facing the enemy since your port side is heavily damage chances are you're not going to be able to turn in time. I don't think armor allocation at this point would do much.


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