FORUMS


My New Player Feedback (1 Week in Open Beta): Too Much Grind



Posted: //
Aug. 2, 2018, 10:50 a.m.


Updated //
Aug. 2, 2018, 1:20 p.m.

@Veilsword

Calm down i wasn't trying to be rude or personal. Don't want to the forum post to get locked for going off topic. It just looked like it was your first Online game. I am in the same boat as you are. Long time gamer.

Don't want the devs to make a mistake and read the Post the wrong way.

"Playerbase" tends to make demands for changes so the devs make adjustments and the players don't like it so they quit. So they end up spending more time making adjustments when they could be making more content. Constant repeating cycle.


Posted: //
Aug. 3, 2018, 12:10 a.m.



I just wanted to chime in on a few things

1) The grind as it stands is balanced in a way that you are not upgrading faster than your skill level will be able to handle a ship. Is it a bit slow now? yes. But too fast and you will have T5 players who don't even know how their ship is supposed to be played. This has already been said so I wont rant on it too much.

2) I noticed that you touched on the fact that you had to play a different ship to unlock one you wanted- I have a few things to say to this. For starters, this is actually a good thing for many reasons- one, it allows you to be forced to play ships that are out of your comphort zone. Maybe you will find something you like- I for one thought I would hate the blud, but had to play through it to unlock the Koshei. The more I played it, the more I started to like it, but also the better a player I became, as I learned how to handle slower, tankier ships that I don't normally play. Now I am well suited to support my team if we are running light because I am more comphortable with heavy ships. The second reason is that it forces other players out of their comphort zone as well. If you were never forced to play certain ships, then everyone would gravitate towards the same thing because they might never try the ship out and find that they like it. The game would become boring. That is why all the "what is the best ship?" questions are so hard to answer- the best ship is the one that you like, and you might never find what you like if you never play it. I am a huge artillery main, but I had to go through the JA destroyer line to get the ship I wanted- I used to think I wanted the vindi, but since I was forced to play JA, I actually ended up liking it a bit better. I'm no help to my team as an artillery main if three of my teammates are already rocking the svarog, so I can now better suit them as different classes. I was forced to become a better player. If you really dont like a ship, you can always free xp your way through it as well.

3) Overall, the grind is not that insurmountable. I noticed you are only a week in (about a week and a half maybe now)- trust me when I say that the grind is not bad at all if you try and have fun. Don't think of upgrades as the gameplay, think of them as milestones. Heck, if you really need to, try upgrading multiple ships at a time. That way you can play what you feel like playing, and playing the same ship over and over again is a non-issue. Right now, I have a few ships left for me to grind- I filled my hangar with four of them and switch off every time I play- I also added my Onager in there, even though its fully upgraded, just so I can have fun if the grinding gets boring. Just hang in with it, it only took me about a month, maybe two, to get my first T5. It is really not that bad, and is definately worth every second I look forward to hearing what you have to say about the game after unlocking your first T4!

Good luck grinding, and have fun doing so! o7


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https://discord.gg/uvUsYP


Posted: //
Aug. 3, 2018, 8:33 a.m.



Hypervolt#4192 posted (#post-224351) said:

I just wanted to chime in on a few things

1) The grind as it stands is balanced in a way that you are not upgrading faster than your skill level will be able to handle a ship. Is it a bit slow now? yes. But too fast and you will have T5 players who don't even know how their ship is supposed to be played. This has already been said so I wont rant on it too much.

2) I noticed that you touched on the fact that you had to play a different ship to unlock one you wanted- I have a few things to say to this. For starters, this is actually a good thing for many reasons- one, it allows you to be forced to play ships that are out of your comphort zone. Maybe you will find something you like- I for one thought I would hate the blud, but had to play through it to unlock the Koshei. The more I played it, the more I started to like it, but also the better a player I became, as I learned how to handle slower, tankier ships that I don't normally play. Now I am well suited to support my team if we are running light because I am more comphortable with heavy ships. The second reason is that it forces other players out of their comphort zone as well. If you were never forced to play certain ships, then everyone would gravitate towards the same thing because they might never try the ship out and find that they like it. The game would become boring. That is why all the "what is the best ship?" questions are so hard to answer- the best ship is the one that you like, and you might never find what you like if you never play it. I am a huge artillery main, but I had to go through the JA destroyer line to get the ship I wanted- I used to think I wanted the vindi, but since I was forced to play JA, I actually ended up liking it a bit better. I'm no help to my team as an artillery main if three of my teammates are already rocking the svarog, so I can now better suit them as different classes. I was forced to become a better player. If you really dont like a ship, you can always free xp your way through it as well.

3) Overall, the grind is not that insurmountable. I noticed you are only a week in (about a week and a half maybe now)- trust me when I say that the grind is not bad at all if you try and have fun. Don't think of upgrades as the gameplay, think of them as milestones. Heck, if you really need to, try upgrading multiple ships at a time. That way you can play what you feel like playing, and playing the same ship over and over again is a non-issue. Right now, I have a few ships left for me to grind- I filled my hangar with four of them and switch off every time I play- I also added my Onager in there, even though its fully upgraded, just so I can have fun if the grinding gets boring. Just hang in with it, it only took me about a month, maybe two, to get my first T5. It is really not that bad, and is definately worth every second I look forward to hearing what you have to say about the game after unlocking your first T4!

Good luck grinding, and have fun doing so! o7

1) Agreed.

2) Agree and disagree. I agree in that yes, forcing you to play ships you normally wouldn't choose is good and it can have surprising outcomes. I hated the Ballista at first, but as I learned to play it, I've come to like the JA arties more than AK arties which I would have never thought. The disagreement part is the flip side: you get stuck with a ship you hate and if you're not good at it, it can lower your rewards and cause your team to lose. I'm not good at vettes and don't realy like them, I have the Fulgora but only really play proving grounds with it because I know I can help my team win with other ships. I'm just keeping it in my hangar to get the Vindicta and Medusa and it's not really bringing me any enjoyment.

3) It's not insurmountable but it is daunting and frankly discouraging when you reach the next tier. I have to wonder how many people just quit seeing T4 module requirements. Going to T5 is worse. I think T4 and T5 need adjusted down some but not major. Something I'd also like to see are the daily contract values bumped up. 1200 at Recruit is a good amount, but once you get to T4 and T5 it's really not a lot. I'd say 2000 would be a better amount. With regards to having a ship just to have fun, you highlighted a problem: why should there be a ship we choose just to have fun during the grind that will result in lesser gain? That shouldn't be. I'm trying to power through the Lorica to get the Invictus, and I like playing dreads but it's getting tiring.



Posted: //
Aug. 3, 2018, 11:40 a.m.



SkyRaider#3584 posted (#post-224353) said: 1) Agreed.

2) Agree and disagree. I agree in that yes, forcing you to play ships you normally wouldn't choose is good and it can have surprising outcomes. I hated the Ballista at first, but as I learned to play it, I've come to like the JA arties more than AK arties which I would have never thought. The disagreement part is the flip side: you get stuck with a ship you hate and if you're not good at it, it can lower your rewards and cause your team to lose. I'm not good at vettes and don't realy like them, I have the Fulgora but only really play proving grounds with it because I know I can help my team win with other ships. I'm just keeping it in my hangar to get the Vindicta and Medusa and it's not really bringing me any enjoyment.

3) It's not insurmountable but it is daunting and frankly discouraging when you reach the next tier. I have to wonder how many people just quit seeing T4 module requirements. Going to T5 is worse. I think T4 and T5 need adjusted down some but not major. Something I'd also like to see are the daily contract values bumped up. 1200 at Recruit is a good amount, but once you get to T4 and T5 it's really not a lot. I'd say 2000 would be a better amount. With regards to having a ship just to have fun, you highlighted a problem: why should there be a ship we choose just to have fun during the grind that will result in lesser gain? That shouldn't be. I'm trying to power through the Lorica to get the Invictus, and I like playing dreads but it's getting tiring.

I do agree that the grind could be a bit less- but on what you were saying about contracts, they are actually bumping those up to 5000 credits. That is a placeholder I think for now, and different contracts will have different rewards, but its a start. I also wouldn't mind if contracts rewarded free xp- not a lot, maybe just 1000 or maybe even 500 per contract- but that would drastically help with the "grinding a ship I don't like" dilemma.

As for me having a fun ship in my fleet, I expected someone to point that out I do it because I like to be patient with the game. I would rather it take long to grind something, and have fun doing so, rather than bash my head against a wall trying to grind something faster. Like I said, I only use it in about 10% of the games I play, only when I need a break from the dreads and corvettes, just to lean back for one match and "take it easy" so to speak. After all, what is the point in playing the game if you can't have a bit of fun every once in a while?


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https://discord.gg/uvUsYP


Posted: //
Aug. 3, 2018, 11:44 a.m.



On a side note, it is a bit unsettleing to constantly lose to the ship you typically main as when you are trying to grind something else. As I've been grinding my dreads, the ballistas and onagers are constantly on my back all the time, and they are the ship that I main as. That can be frusterating, but it also has helped me realize what I can do as an Onager to get under a dread's skin, as I have a better understanding of my enemie's loadout, if that makes sense.

Ya know what they say, if you cant beat them, join them- then become a saboteur


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