FORUMS


What tier 6 could be..



Posted: //
Aug. 1, 2018, 5:59 a.m.



The lack of respawn in game would give a much needed touch of realism...would stop reckless team abandon and reinforce team play, the risk of losing what you've built... Tier 6..interchangeable modules between ships.. You go down tho.. reset at t5 an start again


Above else..have fun.


Posted: //
Aug. 1, 2018, 8:22 a.m.



I don't think they'd be able to switch modules between the ship types, plus it would create an imbalance. Further, I don't even want to think what T6 would cost, 100K+ xp and credits easy per module. The grind is bad enough.



Posted: //
Aug. 1, 2018, 9:22 p.m.



destroyers with cloak...jutlands that actually move lol gotta keep the game progression going..


Above else..have fun.


Posted: //
Aug. 2, 2018, 8:40 a.m.



I mean yeah, I'd love my JA destroyers to have have a ballistic broadside, but I think the game has been balanced based on the available modules for each class to the point making any module available to all would mess things up.

Personally I'd rather just see the chain within the class be broken, but even then, the way the ships are designed I dont think it can be done.



Posted: //
Aug. 2, 2018, 1:14 p.m.


Updated //
Aug. 2, 2018, 1:15 p.m.

No matter what a Tier VI could look like or be played like - the game should not be about infinite grinding.

At some point it has to be about how you play. So Tier V being the highest level ships is sufficient and good as it is.

The only way to separate players further than at the moment (when the playerbase is large enough) should be by rank.

The respawn based suicide gameplay would not be found in Team Elimination, which probably returns with said larger playerbase. (I hope that the steam launch will give this a boost.)

So... that's it, basically from my side.

Not in favour for a T VI at all.


Posted: //
Aug. 2, 2018, 5:26 p.m.


Updated //
Aug. 2, 2018, 5:28 p.m.

I don't think there should be a Tier 6 at all, the game is obnoxious enough with the way it makes you just grind through ships instead of actually letting you pick your favourite ship and really sink your teeth into customizing and perfecting it.

This game just doesn't let you build your personal Enterprise, you don't feel like you're in the hero ship of the show, you feel like you're in the dumb plot point ship that gets vaporized just to prove how dangerous some alien is.

So, higher tiers, meh, that's just more grinding. I want a ship that matters and actually motivates me to spend the time training its crew to perfection and tuning every system beyond specs. That's the ultimate tier.


Posted: //
Aug. 3, 2018, 11:03 a.m.



With how chaotic Tier 5 matches can be, I almost can't even imagine how chaotic Tier 6 matches would be, lol.


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Posted: //
Aug. 3, 2018, 1:27 p.m.



Tier VI

Increased HP by 30 % Speed increase by 2 points. No increase in regular DPS but now you are able to choose exactly what modules you want to equip and also allows you to select the button you want them assigned to.

So I can have Broadsides AND Tartarus Missle on my Dread for example. Or Assault blink, Med Cloak, Kinetic Armor on my Corvette. Muahahaha

...Or you could just have a second set of additional equippable modules to choose from. So 7 or 8 usable modules for this class.


Posted: //
Aug. 3, 2018, 7:14 p.m.


Updated //
Aug. 3, 2018, 7:14 p.m.

No. no point in a new tier. rather see new manufacturer of ships or a new class instead of that. Also a tier in which you can lose your progression???? That should never be considered a fun function of any game i dont care about whatever game has it that does not spell FUN in any form


you won't escape my Frightning bolts!!!


Posted: //
Aug. 3, 2018, 7:51 p.m.


Updated //
Aug. 3, 2018, 7:51 p.m.

I spend a lot of time thinking about what modules to choose. Because the choice is meaningful. No choice, just pick them all? No thank you. Although I surely would want to try my vigo with blink, just to see what it would be like.

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