Brother Belial#4215 posted (#post-224269) said:
WaveRider#4219 posted (#post-224264) said:
I don't believe Ska-boo has indicated any opinion on the OB you are referring to. All he/she has said is that those who seem to be doing well since certain changes were made, surprisingly don't want any changes lol. (Although reading the info I believe they were the ones that indicated Adrenalin Shot could do with some love).
Takes me back to our previous conversation about human nature and those at the top wanting to stay at the top. O7
Before it was changed Adrenalin shot was a "must" have OB on tac's. It made them very powerful in the sence that they didn't have to worry about energy managment to the exstent every other class has to. It made Tac very hard to take out as you could hit them with a drain, and in seconds they would have full energy again from healing ship.
There use to be a thing called heal ball. where a team would have 2-3 heal tacs and you just sit there and not die.as the tacs would always have enough energy to out heal any damage, and could take out any ships before they could kill there healers. It made the game very dull, I don't want to go back to that.but I would like to see adrenalin shot be a viable OB again, just not the must take it was.
To be honest I believe 'a must have' in any game is a big negative. By all means, if certain ship types gravitate towards certain OBs because of their useful attributes - great, but if any other choice is a waste of time then that means the game balance is out.
I have no idea if they overnerfed Adrenalin rush, I haven't got that far yet (give me a couple more years of grinding and I might get there lol!). But there is no way I would want that to be an automatic choice once again; I want people to have to choices that are just as valuable to choose from.