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'State of the Game: July' Discussion Thread



Posted: //
Aug. 2, 2018, 10:45 a.m.



Brother Belial#4215 posted (#post-224327) said:

I can't see them giving out numbers. As People might not buy anything till the change happens as they will know how much they'll be "saving"

Me neither. Although they probably could let on how much the market is going to be expanding.



Posted: //
Aug. 2, 2018, 12:37 p.m.



SkyRaider#3584 posted (#post-224334) said:

Brother Belial#4215 posted (#post-224327) said:

I can't see them giving out numbers. As People might not buy anything till the change happens as they will know how much they'll be "saving"

Me neither. Although they probably could let on how much the market is going to be expanding.

Well we know we will be getting retrofits "soon" after steam, or maybe with, who knows.


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Posted: //
Aug. 3, 2018, 12:06 a.m.



Don't go to crazy, old Arendaline Shot was the biggest sack of cancer to grace this game in years. So glad its gone and I can actually take out Tacs now. Heal ball was the most dull, boring, overpowered tactic. Glad my contributions to complaining about it over many months were FINALLY addressed. Only pople complaining are Koscheis from a certain clan who actually have to use two hands to play the game now.


Posted: //
Aug. 3, 2018, 12:38 p.m.



Brother Belial#4215 posted (#post-224269) said:

WaveRider#4219 posted (#post-224264) said:

I don't believe Ska-boo has indicated any opinion on the OB you are referring to. All he/she has said is that those who seem to be doing well since certain changes were made, surprisingly don't want any changes lol. (Although reading the info I believe they were the ones that indicated Adrenalin Shot could do with some love).

Takes me back to our previous conversation about human nature and those at the top wanting to stay at the top. O7

Before it was changed Adrenalin shot was a "must" have OB on tac's. It made them very powerful in the sence that they didn't have to worry about energy managment to the exstent every other class has to. It made Tac very hard to take out as you could hit them with a drain, and in seconds they would have full energy again from healing ship.

There use to be a thing called heal ball. where a team would have 2-3 heal tacs and you just sit there and not die.as the tacs would always have enough energy to out heal any damage, and could take out any ships before they could kill there healers. It made the game very dull, I don't want to go back to that.but I would like to see adrenalin shot be a viable OB again, just not the must take it was.

To be honest I believe 'a must have' in any game is a big negative. By all means, if certain ship types gravitate towards certain OBs because of their useful attributes - great, but if any other choice is a waste of time then that means the game balance is out.

I have no idea if they overnerfed Adrenalin rush, I haven't got that far yet (give me a couple more years of grinding and I might get there lol!). But there is no way I would want that to be an automatic choice once again; I want people to have to choices that are just as valuable to choose from.


Posted: //
Aug. 3, 2018, 12:47 p.m.



SkyRaider#3584 posted (#post-224321) said:

Brother Belial#4215 posted (#post-224319) said:

SkyRaider#3584 posted (#post-224315) said:

Personally, I'm looking forward to the market place prices; maybe they'll be made reasonable and people will spend money. Although I wonder if those that did buy GP and spend will get any kind of refund.

I'm a bit concerned about the Adrenaline Shot adjustment. Tacs can be hard enough to take down as is at times. I know they're supposed to fix the heal ball but right now as is a single Tac can change the outcome of the game too easily and that's a problem.

Probably wont get any refunds, as you don't get a refund from a shop when that game you bought goes down in price do you.

Yeah definitely wouldn't expect it. I wish they would elaborate more on what the new pricing will be like or give a rough estimate like a coating bundle going from 2000GP regular price to 500GP (just throwing that number out)

Never give any info out!....People may hold you to your word and if you don't deliver they may question and hold you to account; of course if you deliver then people will respect you and 'your word'. Even if you don't deliver, BUT take the time to communicate properly with the playerbase about why, I still believe you will earn the respect of the playerbase.

But hey, why bother? Just do what politicians do and tell everyone things will get better because you will address the 'bad' and enhance the 'good'; there's no need to communicate and respect the community by explaining what that good and bad is; as long as you aren't specific it's not as though they can hold you to it lol.


Posted: //
Aug. 3, 2018, 12:49 p.m.



WaveRider#4219 posted (#post-224360) said:

Brother Belial#4215 posted (#post-224269) said:

WaveRider#4219 posted (#post-224264) said:

I don't believe Ska-boo has indicated any opinion on the OB you are referring to. All he/she has said is that those who seem to be doing well since certain changes were made, surprisingly don't want any changes lol. (Although reading the info I believe they were the ones that indicated Adrenalin Shot could do with some love).

Takes me back to our previous conversation about human nature and those at the top wanting to stay at the top. O7

Before it was changed Adrenalin shot was a "must" have OB on tac's. It made them very powerful in the sence that they didn't have to worry about energy managment to the exstent every other class has to. It made Tac very hard to take out as you could hit them with a drain, and in seconds they would have full energy again from healing ship.

There use to be a thing called heal ball. where a team would have 2-3 heal tacs and you just sit there and not die.as the tacs would always have enough energy to out heal any damage, and could take out any ships before they could kill there healers. It made the game very dull, I don't want to go back to that.but I would like to see adrenalin shot be a viable OB again, just not the must take it was.

To be honest I believe 'a must have' in any game is a big negative. By all means, if certain ship types gravitate towards certain OBs because of their useful attributes - great, but if any other choice is a waste of time then that means the game balance is out.

I have no idea if they overnerfed Adrenalin rush, I haven't got that far yet (give me a couple more years of grinding and I might get there lol!). But there is no way I would want that to be an automatic choice once again; I want people to have to choices that are just as valuable to choose from.

I'm not sure if it was overnerfed either, but one thing is for sure- it was waaay too powerful before. Where other OBs have "if, then" requirements, healers basically always had energy gen on 24/7. They are meant to heal anyways, so why not basically get an infinitely lasting fifth module slot while you are at it? I actually feel as though the old module was useful for non-tac cruiser ships, and the tac cruisers could have been hit with the nerf (similar to how GMGS works differently on destroyers and dreadnoughts, even though you unlock it on a corvette, it is not the best corvette module. Same with Glass Canon) but they said they were taking that away, so I can't really say anything to that extent.


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Posted: //
Aug. 3, 2018, 1:01 p.m.



Hypervolt#4192 posted (#post-224362) said:

WaveRider#4219 posted (#post-224360) said:

Brother Belial#4215 posted (#post-224269) said:

WaveRider#4219 posted (#post-224264) said:

I don't believe Ska-boo has indicated any opinion on the OB you are referring to. All he/she has said is that those who seem to be doing well since certain changes were made, surprisingly don't want any changes lol. (Although reading the info I believe they were the ones that indicated Adrenalin Shot could do with some love).

Takes me back to our previous conversation about human nature and those at the top wanting to stay at the top. O7

Before it was changed Adrenalin shot was a "must" have OB on tac's. It made them very powerful in the sence that they didn't have to worry about energy managment to the exstent every other class has to. It made Tac very hard to take out as you could hit them with a drain, and in seconds they would have full energy again from healing ship.

There use to be a thing called heal ball. where a team would have 2-3 heal tacs and you just sit there and not die.as the tacs would always have enough energy to out heal any damage, and could take out any ships before they could kill there healers. It made the game very dull, I don't want to go back to that.but I would like to see adrenalin shot be a viable OB again, just not the must take it was.

To be honest I believe 'a must have' in any game is a big negative. By all means, if certain ship types gravitate towards certain OBs because of their useful attributes - great, but if any other choice is a waste of time then that means the game balance is out.

I have no idea if they overnerfed Adrenalin rush, I haven't got that far yet (give me a couple more years of grinding and I might get there lol!). But there is no way I would want that to be an automatic choice once again; I want people to have to choices that are just as valuable to choose from.

I'm not sure if it was overnerfed either, but one thing is for sure- it was waaay too powerful before. Where other OBs have "if, then" requirements, healers basically always had energy gen on 24/7. They are meant to heal anyways, so why not basically get an infinitely lasting fifth module slot while you are at it? I actually feel as though the old module was useful for non-tac cruiser ships, and the tac cruisers could have been hit with the nerf (similar to how GMGS works differently on destroyers and dreadnoughts, even though you unlock it on a corvette, it is not the best corvette module. Same with Glass Canon) but they said they were taking that away, so I can't really say anything to that extent.

If I read you right I totally agree. Adrenalin Shot 'should' be a valid choice for all ship types; all you do is change the strength so that it keeps it's balance on those ships; it should never be allowed to enhance a ship type to an OP level. As a counterpoint, if you have a gun enhancement for all ships, make sure it is balanced and tailored to the ship types - that way an artillery ship doesn't become a one shot kill machine that has no real counter.


Posted: //
Aug. 3, 2018, 2:35 p.m.


Updated //
Aug. 3, 2018, 2:39 p.m.

They said in the stream last night that the reason they are not giving figures or anything on the store prices is because they are still discussing what way they are going to do it.

It would also be a bad business move to give away what is changing to what as people could hold off spending money.

We did how ever get a sneak peek of the new hero ship. The Hammerhead.

I want so much.


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Posted: //
Aug. 3, 2018, 3:50 p.m.



Brother Belial#4215 posted (#post-224365) said:

It would also be a bad business move to give away what is changing to what as people could hold off spending money.

Exactly. We want to give you guys information as soon as we possibly can about anything and everything, and we actually plan to do that more frequently. But if it's something that is still being discussed, or has a rough time frame and isn't completely locked down or similar the last thing we want to do is give incorrect information.


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Posted: //
Aug. 3, 2018, 4:26 p.m.



Brother Belial#4215 posted (#post-224365) said:

They said in the stream last night that the reason they are not giving figures or anything on the store prices is because they are still discussing what way they are going to do it.

It would also be a bad business move to give away what is changing to what as people could hold off spending money.

We did how ever get a sneak peek of the new hero ship. The Hammerhead.

I want so much.

Funny that those market items in the video do have GP costs but I guess those are subject to change. If that 800 GP for The watchers happens I may have to get that, but that Iron Will add on at 6000GP definitely isn't happening for me.


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