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Some Considerations for the Upcoming Steam Launch



Posted: //
Aug. 6, 2018, 5:05 p.m.



Heya there guys! I wanted to post something for everyone to think about as DN nears its Steam launch. Please feel free to post your thoughts below, but keep it respectful and kind.

This game, while having its fair share of issues, is awesome, but suffers from one big problem; lack of players. The Steam launch is great opportunity for the game to get worldwide exposure, and we can probably expect a large influx of newbies in the opening days.

While I hope that the devs have done their part to make the game as welcoming as possible to new players (hopefully they have made the UI more intuitive and perhaps introduced a more detailed tutorial), we as the community will have a large impact on how many people decide to stick around.

A few of the larger things that I would ask of the more experienced players during this time is to:

  1. Stay out of Recruit entirely. Many of us really have no reason to be there and seal-clubbing a bunch of newbies in Dovers is not going to give them a very good first impression of the game. That said, if you have no tier 3 ships left to unlock, then stay out of the Recruit bracket. Let the new players face other less experienced players instead of face-rolling them 100-4 in a TDM.
  2. Try to avoid forming large squads in Veteran. This is a topic that has been stirring up a lot of controversy lately, but it needs to be said. I will not be pointing any fingers at anyone here, but four-man squads going around curb-stomping entire teams with incredibly strong builds is going to ruin the experience of a lot of players, especially newer ones that have just gotten their first tier 3 ships. Expecting them to perform against tier 4s in stock tier 3s is just not realistic. If you have a large group, try to multi-queue in smaller squads. That way you may at least end up on opposing teams, making for a a more balanced match. To take it one step further, lets try to flood the Legendary queue as much as we can. I know a lot of you have at least one T4 ship. Lets use this opportunity and really get the Leg queue popping!
  3. Be open and welcoming to new players. Not that many of you arent already welcoming and kind, but lets leave any toxicity at the door. If someone has a question, answer it honestly and respectfully. Try to help out if you can. We dont want people to feel unwelcome just because they haven`t logged as many hours as the rest of us.

Thats all I have for now. Im really looking forward to seeing the community grow! As I said before feel free to post your thoughts below.


Posted: //
Aug. 6, 2018, 5:45 p.m.



I agree, although I do intend to play some recruit to give advice and help new players learn the basics.


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Posted: //
Aug. 6, 2018, 6:40 p.m.



Sovereign_Praetor#8062 posted (#post-224441) said:

Thats all I have for now. Im really looking forward to seeing the community grow! As I said before feel free to post your thoughts below.

This is awesome Sovereign_Praetor, and very appreciated! We're not expecting all of you do to stuff like this, but it WOULD be REALLY cool, I'm sure our future players will think so even more so.

Who knows, maybe they'll all catch on fairly quickly!


Having any issues and need some assistance? Our support team would be more than happy to help! You can reach out to them here!

Miguel "MiguelItUp" Rial - Six Foot Player Relations Specialist


Posted: //
Aug. 6, 2018, 11:35 p.m.


Updated //
Aug. 6, 2018, 11:35 p.m.

been trying to make a new ship so went back to recruit for it. usually do a recruit match for warmup when i get on anyways but i like this idea.


you won't escape my Frightning bolts!!!


Posted: //
Aug. 7, 2018, 3:38 a.m.



Very good post Sovereign_Praetor! I agree 100%.


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Posted: //
Aug. 7, 2018, 7:16 p.m.



We unyu have been in recruit as healers only& with no kills giving advice to new players . many are very appreciative and we're seeing many we helped moving up into vet with confidence . also reporting seal clubbers


Above else..have fun.


Posted: //
Aug. 8, 2018, 3:05 a.m.



Going in to veteran with 10 hours of play time under your belt is a bad idea. Experience and game knowledge is key in Veteran. I made a fresh account to see what new players would be up against.

I found not running off on your own and sticking with your team the key to survival. I died once in that match, and that was because I got over confidant.

So my advice to new players is to unlock all T3's before moving to veteran, and stick together as a team in veteran and focus fire targets. You will take down T4's in T3's, even fresh out of the box.


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Posted: //
Aug. 8, 2018, 2:19 p.m.



That`s a very good point Belial. I notice that a lot people that die in Vet/Leg are the ones that insist on going far away from their team and not getting any support.


Posted: //
Aug. 9, 2018, 12:40 p.m.



Sovereign_Praetor#8062 posted (#post-224441) said:

  1. Stay out of Recruit entirely. Many of us really have no reason to be there and seal-clubbing a bunch of newbies in Dovers is not going to give them a very good first impression of the game. That said, if you have no tier 3 ships left to unlock, then stay out of the Recruit bracket. Let the new players face other less experienced players instead of face-rolling them 100-4 in a TDM.

I don't necessarily agree with "Stay out of Recruit entirely" Firstly, the new new new players "should" be protected - I believe the Devs added a low level skill cap in the MM

It is rare but I will go to Recruit after playing Veteran because Battle Bonus ( If I can't find a Leg match ) or if I need to kill a specific ship for the daily bonus thing ( like Artillery or Tac ) - My only real advantage in Recruit btw is knowledge. This makes Recruit in a lot of ways the most "pure" game mode imo.

Also, if Corvettes are a problem then why not play them as much as possible in Recruit? The Devs fix things based on data not necessarily player complaints. If Corvettes are imbalanced, the only way to truly fix the problem is to prove it ie: stomp newbs with Corvette

For me pesonally I very much hate Scrambler Pulse/Mines and once the game opens on Steam literally every ship I use in Veteran will be equipped with some version of Scrambler. I promise to make sure that every Tier III player I face will have that awful Scramble effect burned into their eyes. New players that graduate to Veteran will quickly regret their decision after they meet me.


Posted: //
Aug. 9, 2018, 3:46 p.m.



started using a loadout of cloaking with scrambler mines in my vettes now since the awareness is getting tighter. only way i can manage to get in the territories or close to a healer nowadays instead of relying on agility modules. Most Leg games ive done now are mostly coming down to which team has the better healball and trying to break that as a vette is nightmarish.


you won't escape my Frightning bolts!!!

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