Modules are better on some ships than others

Posted: //
Aug. 17, 2018, 3:53 p.m.

most ships of the same class have the same modules however some modules pair better with some stats ex: rams therefore I think the devs should replace modules that dont go well on that ship with new ship unique modules.

comment if you agree or disagree

Posted: //
Aug. 17, 2018, 4:37 p.m.

Rams are easier to use on some destroyers than others. But nothing surprises someone like a Blud with a ram. It's all about play style. I can make drain and storms work on all 3 destroyers. Personal skill can make a module look super good on a ship. Where as someone less skilled or with a different play style would find it useless.

i5 4690K @ 3.5GHz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

Dreadnought Support tool | Customer Support | Rookie Helping Hand Manuel

Posted: //
Aug. 17, 2018, 7:42 p.m.

Updated //
Aug. 17, 2018, 7:46 p.m.

I know it is about playstiles but its like using deperate mesures on a non art cruiser its doable but still kinda usless

ps: what about scatter gun broadside with the akula or (kinda) jupiter arms dread

Posted: //
Aug. 17, 2018, 8:59 p.m.

Yeah, the way the ships are built some modules fit better than others. A Vindicta is betrer for rams while a Blud is better for tanking. But there are tradeoffs for each manufacturer.

This forum is restricted, posts cannot be made.