FORUMS


Buff pulses NEED to work through shields



Posted: //
Sept. 2, 2018, 3:43 p.m.



For some idiotic reason, the developers have decided that all buff pulses are completely nullified on allies with shields. This means that dreadnoughts are basically unable to benefit from them at all due to the fact that they rely on having shields up for very long periods, and players don't benefit from them unless they time shield drops right and do so without being obliterated. This needs to be changed. Buff pulses should work on ally ships that have shields up.


Posted: //
Sept. 2, 2018, 4:29 p.m.



Isn't this a bug though?


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Posted: //
Sept. 2, 2018, 5:08 p.m.



It doesn't matter if it's a bug or not, it's a mechanic in the game that doesn't work. It needs to be changed.


Posted: //
Sept. 4, 2018, 5:55 a.m.



a higher priority than that would be allowing disruption and purge to stop buff pulses


Posted: //
Sept. 4, 2018, 6:29 a.m.



LordMeatSpin#9535 posted (#post-225080) said:

a higher priority than that would be allowing disruption and purge to stop buff pulses

They do.


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Posted: //
Sept. 4, 2018, 1:31 p.m.



Brother Belial#4215 posted (#post-225081) said:

LordMeatSpin#9535 posted (#post-225080) said:

a higher priority than that would be allowing disruption and purge to stop buff pulses

They do.

On the PC that is. No clue about PS4.


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Posted: //
Sept. 4, 2018, 3:22 p.m.



That is true.


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Posted: //
Sept. 4, 2018, 9:31 p.m.



Regarding the OP, I've heard that your own shield prevent your own pulse buff from working, such as armor pulse doesn't register if your using your shield.


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Posted: //
Sept. 5, 2018, 3:12 a.m.



Steam release is supposed to be this month and we still have gamebreaking bugs like this one?

Yeah, I bet this will go down "well"...


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Posted: //
Sept. 5, 2018, 3:58 a.m.



Tyrel#8199 posted (#post-225124) said:

Steam release is supposed to be this month and we still have gamebreaking bugs like this one?

Yeah, I bet this will go down "well"...

It's hardly game braking.


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