FORUMS


A lack of tactical info



Posted: //
Sept. 12, 2018, 11 a.m.


Updated //
Sept. 12, 2018, 11:01 a.m.

I'm just going to keep this simple. The mini-map is almost useless compared to other options available and have been used in space-sims for decades. Since I mainly play tactical ships I, more than other classes of ship, need to be fully aware of where everyone is and what their situation is. So I'd like offer three quick suggestions.

  1. SPACE-SIM HUD INDICATORS In most space-combat sims you have on-screen indicators near your reticle that points to nearby ships both hostile and allied. I feel that a hostile indicator would devalue the Corvettes since it would make ambushes very difficult but at the very least I should be able to get information on allies. These indicators can even be color-coded to show an allies hull integrity so I can know how damaged they are within even needing to look at them. Even the minimap doesn't show this vital information.

  2. PERSONAL WAYPOINTS It would be very helpful if players could indicate where they are going and have this info appear on the team's HUD. At the moment you can only know where someone is going by the direction their ship is pointing but you really have no idea of that when the team is spread out or does not have LOS on each other. It would be a huge help for a player to be able to switch to a cursor mode, right-click on a surface they can see and mark it with an icon to indicate if they are moving to that point. This would allow teams to coordinate far better if the waypoints are used by players to indicate their intended destinations at all times.

  3. CLEAR INDICATION OF BEING REPAIRED Unless you see the healing beams, there is no clear way to notice that you are being healed other than the health bar rising faster than usua;. It may seem a bit daft but in all honesty, the difference between knowing if I have the support of a tactical ship nearby or not is huge. Swtiching your camera around to see if someone is healing me or if the rising bar is simply the hull integrity regenerating is really quite a poor solution.


Posted: //
Sept. 15, 2018, 7:19 p.m.



1) The minimap doesnt really have much, but at the same time it makes things interesting. You dont know if the enemy is above or below and forces you to be aware of your surroundings. I wouldnt be opposed to an update though.

2) Im not sure how much this would add as things change a lot in battle and a waypoint could be useless very quick.

3) I like this idea. maybe have your damage bar be highlighted in blue when this occurs.



Posted: //
Sept. 15, 2018, 7:35 p.m.



Regarding the minimap, I think having a 2d terrain view would be great so you now that there is a Destroyer taking cover waiting to attack you.


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Posted: //
Sept. 19, 2018, 7 a.m.



Enterprise_NC1701#2026 posted (#post-225357) said:

Regarding the minimap, I think having a 2d terrain view would be great so you now that there is a Destroyer taking cover waiting to attack you.

The weird thing is that back in 2014 that terrain feature was already implemented in the game as evidenced here: https://www.youtube.com/watch?v=OsJ71jVp3JU. Why they removed it afterwards is beyond me.


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Posted: //
Sept. 19, 2018, 7:14 a.m.


Updated //
Sept. 19, 2018, 7:15 a.m.

SAD - Reclaimer#0656 posted (#post-225413) said:

Enterprise_NC1701#2026 posted (#post-225357) said:

Regarding the minimap, I think having a 2d terrain view would be great so you now that there is a Destroyer taking cover waiting to attack you.

The weird thing is that back in 2014 that terrain feature was already implemented in the game as evidenced here: https://www.youtube.com/watch?v=OsJ71jVp3JU. Why they removed it afterwards is beyond me.

I think that was more of a "tech" demo than actual in gameplay footage.


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Posted: //
Sept. 19, 2018, 7:50 a.m.



Enterprise_NC1701#2026 posted (#post-225357) said:

Regarding the minimap, I think having a 2d terrain view would be great so you now that there is a Destroyer taking cover waiting to attack you.

as much as i would love to see an update to the minimap, I personaly think that this game relies far too much on terrain and tactical pisitioning for them to buff the minimap too much. Unless an ally has line of sight on an enemy, I do not think that the minimap should show enemies that are in a legitimate position to ambush you- that is their strategy, and it should take a players situational awareness to combat it, not the minimap. though I do agree terrain should be shown


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