Yeah, agreed... I still wish they just closed for good and sold all of it to a decent studio. The base game is good and kind of unique too; I'd like to see it fixed and improved upon, but it's getting more and more clear that this company won't do it.
In the past, during discussions of balance they've proven on these very forums multiple times, that they either don't fully understand their own games' meta, or just don't care about it anymore. Other times they refused balancing/fixing stuff, because they themselves and a few old and extremely overfed players that they befriended exploited that feature, and they wanted to hold on to it for their own benefit.
Yesterday they were livestreaming too, to popularize the game, and... well the part I saw was quite sad.
Here if you forward towards the middle of the video where the blonde guy (Penguin) is playing... he plays their own game like a recruit at best, making all kinds of mistakes and continuously crying for healers to save him from his own inability. At the same time he just keeps repeating that the game is free and that there are many cool things in the Market. To "show it off" he even made the ugliest Nav I EVER saw (it's around 2h19m)...
Seriously, is that really how you should portray the game? He keeps saying it's fun, but the way he does it, does not look fun at all. If Six Foot is happy with having such a guy leading the marketing+streams of the game, then I imagine the other guys in leading positions are just as "qualified". No wonder the game got where it is now...
If the original Dreadnought really was designed a lot more by Yager than it was by Six Foot, then I wish Yager would take it all over and resume their old ways of doing it all right. I really want to see this game in better hands.
Ofc you can say that I'm too harsh towards these guys and they don't deserve it, some of them very probably does not, but those probably aren't the ones calling the shots. I honestly don't trust in them delivering on their promises anymore, the Steam version was where that should have happened, and it didn't.
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