At first glance and playthrough, the game is very fun, and I have no complaints with the gameplay.
I have significant issue with the way progression is forced down your throat. I think it's a novel idea to make ships of different classes the gateway to a different class. It mixes it up, but when I can only ever have 1 modules of each type active, why must I research all of them to move on?
Once my ship has the modules I need, I must still research additional modules that either don't match my game play or are obviously sub-par in comparison to other modules. I don't mind researching the modules, but I mind it being a blocker to the next level of progression when I am forced to skill up in things that I'll never use.
My dover will never, ever need a self repair kit when escape is always more critical and I can repair on my own after a short break. For my sniper ship, stasis is pretty useless when you almost always hit targets when you're within range. It's not a difficult feat.
Because of this, the game at only Tier II is beginning to feel like a massive grind. That's unfortunate, because otherwise the game is good.