Insidious_Wheat#1950 posted (#post-227286) said:
I know how to counter Corvettes and it tends to be my main focus because so many are just defaulting to corvettes again in just 48 hours. Just one of the main problems with corvettes is if I can snag one with a mod and destroy him he simply spawns back in to the game and can cover the distance and unload on me killing me in seconds before my mods even recover from killing him just a moments ago. Speed and maneuverability in this game is the most powerfull weapon and nothing can match it right now. You can have counters but they are so limited and situational Corvettes are left with a huge advantage that makes the game unfun for most who have to play against them and why this game continues to suffer from low population (2 – 3 AI’s per team before this last wonderful patch).
Corvettes really hurt this games player base from the start and will continue to do so. The developers have a second chance here but if they don’t do something about corvettes soon then this game will continue to suffer from low population. I have flown in them and I feel dirty with what I have gotten away with, I don’t like how it ruins the game for so many others so I wont fly them. I cant tell you how many messages I got in the past accusing me of cheating because they cant hit me and I only have like 7 hours playing corvettes I think.
I convinced a hand full of friend’s to come back to the game and see the new changes and with the teams having 8 players on each side they all seemed excited about it other said perhaps they might check it out… it only took a few matches with corvette players to ruin it for them and by the third match it was comment after comment in chat about BS Corvettes and they all left with no intent to come back... and I am left with out a team again.
Brother Belial you and I have gone round and round about this in the past and but like it or not I believe you are in the minority on this ship class balance in the game and the majority of players have left the game and that’s why this game needed 2 to 3 AI players per team before this last great patch. If the developers what a financially successful game they need to appeal to the majority. My self and others will buy all the neat little mods and ship colors because people will want to support the game IF they are playing and enjoying it. But I wont spend anything if I don’t feel I will stick around because of something like Corvettes and others wont either. I can hang around and check in from time to time to see if things are more fun for me but I sure wont spend any money during this time.
I’m not trying to start an argument with you Belial and I genuinely think you want and try to help others and I believe you’re a good person for that so I hope you don’t read in my words any hostility.
I should also note I am focusing on Tear 3 and 4 ships, Corverres from the first and sencond are just fine. you can get kills and get killed but by the time you get the last two ships they are way out of control, its most likly the mods making it like this.
Insidious O7
There is much of what you say that I agree with (I see your reasoning). Your point about the ability for a ship to get across the battlefield and back into the fight before some modules are back up is interesting.
But, I am very much into the issue of balance in game and do worry that some people automatically think 'Big must win' and to have a small ship beat a big ship is unacceptable. Now I am not saying this is you, but a general acceptance of this type of thought process is something I've seen many times.
For me the following comes to mind (and welcome any input):
- If the Corvette is killed but can then get back into the fight quickly, isn't the fact he was killed first, the real point - he lost that fight? Also as soon as the corvette comes back to kill the Dreadnought that killed him, doesn't the Dreadnought then come back with everything? This 'back and forth' is what conflict is all about and if it is happening like this I would say that seems reasonably balanced(?)
- The second point I would make is that we tend to look at a 1 vs 1 scenario, when this is not the game. Whilst the corvette has respawned and is making his way back to the Dreadnought, that Dreadnought could be getting healed, so may not be a viable target to tangle with again? OR the Dreadnought could have continued to be focused by the rest of the team and is ripe for picking off.
Because of the different available builds, the different team compositions and just the different things that can happen in a battle, I feel the balance isn't too bad.
If there is one issue I do have then it is where you can have Divs with 2 healers. Healers 'played well' and backing each other up are extremely difficult to deal with and in certain circumstances seem nigh on unbeatable in the right team construct....BUT:
Is it fair for me to argue a situation is OP if a Div is merely working well together? Isn't that what the game is about?
It is a great game and balance is naturally difficult to achieve because of all the different factors involved (as stated above) - this is why I argue against such a grind system and the difference between tiers for ships that are matched against each other (imagine a group of low tiered individuals facing a Div of higher tiered players!). For me it is this element that will see the death of the game as people will not stick around (it's already been proven).
I just hope the game survives through the place it finds itself atm. O7