So I was watching the stream recap/replay and something kinda shocked me.
Apparently, the reason that modules and ships are no longer buyable with credits OR GP, is because the developers thought that was pay to win... and then Thor likened it to the issue where they made Officer briefings buyable with GP only.
This is so far off base and wrong I'm struggling to find where to start... but here goes.
This is my personal definition of pay to win. It may not reflect everyones' (and I hope people post their own definitions, if different from my own, below in the replies)
Pay to win;
When items are available in game, that affect the balance of power, and are only buyable with real life currency (Shortened to IRL$ here-on-out). This is what happened earlier, with the officer briefings being 100% pay to win.
When items are available in game, that affect the balance of power, and are buyable with IRL$ and ABSURD amounts of grinded ingame current. (please note; the capitalization and emphasis on ABSURD.) This would be selling a 1000 credit module for 10 IRL$ (1000 credits easily earned in 1 game, or 20 minutes)
So to define what absurd truly means.
Let's take your average american citizen who actually plays games.. Young, likely minimum wage, or even middle-aged, but with family and lots of expenses. They don't have TONS of disposable income.
For examples sake, we'll say they take home 5$ an hour of disposable income. (they may make 15, or 100$ an hour, but the amount of money per hour they work that they want to spend on a game is 5$ an hour.
That means if I play the game for an hour, and I make 5000 credits, than the equivalent buying power of 5000 credits to ME is 5$.
Some people define their 'fun factor' and how much that should 'cost' differently than I do. I respect that. My general definition falls around that 5$ is worth 1 hour of playtime in earnings due to how much movies cost around here.. eg; it costs me 10$ for a movie ticket, for maybe 2 hours of entertainment... that's 5$ and hour to sit there and watch something.
disclaimer: I'm using time/money ratios here that look a little high, personally I'd prefer them lower, but.. they are what they are.. fake numbers to prove a point.
So, I'm sure people (and Devs) have spreadsheets of average earnings of players now.. .. and if you had, lets say, a Tier 3 ship (Currently 50,000 credits).. and you expected people to make 2500 credits an hour .. that ship would be buyable in 20 hours of gameplay.
You could sell that ship for 100$, and it would not be considered pay to win (in my opinion), because my choice is to grind out 20 hours, or buy that ship and save myself 20 hours.
I will note that I think 50,000 credits at 2500 credits avg earnings per hour is VERY HIGH... but when it comes to 'pricing' the ship, in IRL$, 5$ an hour to earn it is 'reasonable', and not 'absurd'.
Now of course Devs' have many options open to them.. By restricting modules/ships to NOT be buyable with IRL$, they've made elite status (a .. 50%? 30%? the display thing says both), increase in credits earned, VERY worthwhile. So if the intention is for them to make most their money via elite status, then yes, keep it as is. Don't sell ships and modules for IRL$.
Personally I hate the 'nickel and diming' aspect of some F2P games. For example, this converting ship xp to free xp thing really ticks me off. I won't have a history in front of me of how much Ive spent on that.. its seductive and slimy. I dislike it from an honorable point of view, and I hope it gets removed. If it stays in it may not keep me from playing.. but its on that list I have in my mind of 'reasons to stay the CENSORED away from this game'
I would MUCH prefer straight up prices on modules and ships (and officer briefings) that reflect options... eg; grind this hard for it for this much time, or buy it outright for X IRL$
If they keep this free xp thing, then at the very least, if you have PAID for a ship (Talking Hero ships atm, but if other ships became buyable, then them too.), you should not have to pay MORE to convert its ship xp to free xp.
CENSORED, that could even be a thing.. Buy the ship with IRL$? All ship xp you earn from it is free xp... This way, consumers have a choice, they grind and buy the old fashion way, but have to pay later if they want to convert ship xp off it, OR, they can buy the ship with IRL$, and have all ship xp from that ship be free xp, for life. THAT would convince me to buy more ships with IRL$.
Anyways I realize this got a little off topic, but I wanted the key point to be heard: Pay to Win does NOT mean you can't sell IN GAME POWER.. It simply means you can't sell it ONLY for IRL$. It must be earnable ingame as well.