I already gave my overall point of view (see my post from 19th of November) so I won't repeat myself here. What I want to elaborate on instead is the issue with the officer briefings or just OBs.
They have indeed a significant influence on the performance of your ships. Facing off against fully equiped T5s in a stock T4 without OBs is a recipe for frustration. So getting these OBs can quickly become a chore.
Today I want to propose a solution to this predicament.
- Firstly remove the ability to equip OBs in T3 so OBs can only be equiped in Legendary Fleet. Otherwise T3 will pubstomp T2 which would be the exact opposite of what the tier change is all about.
- Secondly move the process of unlocking all OBs to T3 but make unlocking the respective T4 ship a requirement to unlocking the OB which could look something like this:

The numbers are of course just an example and as such subject to change.
This way the devs would hit two birds with one stone. T3 ships will not be overpowered compared to T2 ships and T4 ships will have a fighting chance against T5s right from the get-go.
Putting OBs at the end of the T3 tech tree would incentivize players to max out their T3s to get the desired OBs which will prolong their time in Veteran Fleet giving them more time to learn the ropes and therefore preparing them for Legendary Fleet even further. If they are not interested in the OB they can always choose to hop into Legendary Fleet after unlocking the T4 ship without spending the time to unlock the respective OB.
I'm well aware that there a more OBs than T3 or even T4 ships. But that's not much of a problem. Look at the T3 JA destroyer "Otranto". By playing the "Otranto" you will unlock the "Jumpland" and the "Vigo". Just put the OBs (Retaliator / Nerves Of Steel) in the "Otranto"-tech tree but make them a follow-up to their respective ships.
This is an example of how the "Otranto"-tech tree could work:
- Jumpland: 8 modules, Retaliator: 8+x modules
- Vigo: 10 modules, Nerves Of Steel: 10+x modules
What do you think?
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