I have been playing since Beta and I know first-hand Corvettes are tough enough to kill with their small hitbox. Their claim to fame is that they are tough to hit and hit hard in return. However, with the new update, Legends Redifined, this has made Corvettes next to impossible to deal with. 80% damage reduction on something that can outright avoid damage by virtue of a small hitbox? Not. Cool.
The Problem: 15 seconds of 80% damage reduction on corvettes now makes Rupture and Disruption an absolute must in order to deal with ONE module that comes off of cooldown far faster than its counters. Even by virtue of the fact that a dreadnought MUST run Rupture Ammo to hope to even chase off, let alone kill, one of these new corvettes means it cannot run an Armor Amplifier of its own. The corvette can fall back on its speed and size to win the day, all other ships can just pray that they can hit their tormentor before they eventually fall.
Example: I have seen several Corvettes sit, and I myself have performed this, completely still while leisurely filling the target full of holes while a dreadnought with the exact same module or a destroyer using flak guns could only HOPE to hit the target and buy a few more seconds by using their own armor amp... only to get disrupted and lose said armor. By the time the entire team finally does kill the vette, the vette has respawned, all modules off of cool-down and is already half-way back to finish off what it started while all of its victims' modules are ON cool-down.
My suggestion: Corvettes should NOT have a normalized version of Armor Amplifier. Give them Armored Lockdown (Tac Cruiser/Artillery Cruiser version) instead or bring it down to 40%. Other options would have to deal with radically scaling back their dps potential if their ability to tank damage in this new fashion remains the same.
There needs to be a line drawn here. Corvettes are supposed to be tough to kill, yes. Corvettes are supposed to be hard-hitting, yes. Corvettes are NOT supposed to be capable of literally sitting on top of some of the most lethal ships in existence and pretend they're a pocket dreadnought. I thought the vindicta was OP, I still do. However, I am far more critical of the direction corvettes have taken. This makes T4 and T5 Corvettes require far less skill than they previously needed and their already ridiculous fragging capability makes them the new dreadnoughts of the game. Gone are the days of armored dreadnoughts and sieges between fleets being the meta. Today's meta is now filled with invulnerable corvettes and dogfights.