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The 'Legends Redefined' update destroyes balance!



Posted: //
Jan. 22, 2019, 1:16 p.m.


Updated //
Jan. 22, 2019, 2:16 p.m.

There are a couple of different threads discussing the latest update so I thought it would be easier to have just one to cover the topic. I'm sorry for that long rant in advance but there are plenty of issues that need addressing. So without further ado let's get started, shell we?

1. Battle Bonus

The amount of credits required to purchase the battle bonus (12,500) is absurd. Even more so if you take into consideration that most players (at least from what I observe via Twitch and ingame) don't earn enough credits to make up for the investment, which means they are losing credits by purchasing the battle bonus. This is true even for the ones having 5x T5's in their fleet. As a result no one is purchasing the battle bonus anymore, at least in legendary fleet. There is some serious recalibration necessary to make the new system worthwhile.

On a side note, I'm under the impression that the score system was changed, too. Where healers usually topped the score board on a regular basis they now find themselves at the bottom rather often. But perhaps that is just subjective...

2. Rupture Ram

This one is hilarious. Before the update hit the playerbase was told that the purge mechanic would be replaced with the rupture mechanic. So the logical conclusion was that they would take the purge ram and replace the purge with the rupture effect. Turns out SixFoot went the other way.

They looked at the game and asked themselves: What is the strongest ram? Answer: Plasma Ram. But apparently even this one was greatly underused and suffered from a severe lack of DPS (sarcasm incoming) because SixFoot decided to make Plasma Ram even stronger. So they took the Plasma Ram and added the rupture mechanic and called that one Rupture Ram. As a result no one is using Plasma Ram anylonger, and rightfully so. Why would any player in his right mind purposefully choose an inferiour ram?

Instead of giving the players a viable alternative to Plasma Ram they just created the uber-Plasma Ram. See, hilarious...

3. Corvette-nought

Unfortunately I saved the worst for last. So brace yourself.

Remenber the days when we had a clear understanding of the role of each ship class in the game? We had the Dreadnoughts which were the tanks. Their role was to soak up enemy fire thanks to their endurance. To increase said endurance they had the Amor Amp module at their disposal which gave them near invincebility for a short period of time. Their endurance was kept in check by their relatively low DPS. On the other side of the spectrum we had the Corvettes. They were the hit-and-run assassins with high DPS but a low health pool. It was a system that was based on a fundamental choice one had to make, which is paramount for every PvP based game: endurance OR high damage output. You couldn't have both and for very good reasons! Unfortunately SixFoot does not seem to understand this.

Enter 'Legends Redefined'. Corvettes now have the Amor Amp module turning them into fast flying, hard hitting, nearly unkillable juggernauts. The system of checks and balances which was imlemented by Yager and worked very well all these years is gone now as Corvettes get to pick endurance AND high damage output. So instead of endurance vs. DPS one now has the choice between Corvette vs. cannon fodder. Let me be very clear about this: Corvettes with Amor Amp are OP!

And yes, I know that there are counters to Rupture Ram and Amor Amp. The problem with the current meta is that players don't have the choice between multiple builds anylonger. One either has a rupture module in his loadout or he is dead. It's that simple. But if a game requires one single module above all else in order to remain competitive I think this game has a serious ploblem.

TL;DR:

The newly introduced mechanics and module changes destroyed the establish system of checks and balances as it introduced overpowered modules to certain ship classes. Corvettes and Vindis with Rupture Ram reign surpreme.

There is no longer the joy of using different builds knowing that all of them are viable. Players are forced to stick to a certain build (containing rupture modules) destroying variaty and diversity.

As only certain ship classes benefit from the changes the remaining ship classes are devaluated as they are not competitive anylonger. Don't believe me? Watch a Corvette hover at point-blank distance in front of a Dreadnought shredding the Dreadnought to pieces without even so much as getting a dent. Sounds like fun?!

This update is sucking the fun out of the game, at least for me. I'm sad (no pun intended) to say this but if the devs don't revert these terrible changes I'm seriously considering to quit. I hope it doesn't come to this!


All hands: battle stations! This is not a drill.

[SAD] - Search And Destroy!

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Posted: //
Jan. 22, 2019, 2:50 p.m.



I hadn't played in a month or so due to all the bugs waiting for the next fix. Now with this latest update that seems to have done a lot more damage than good, well, I've been given reason to stay away...

Until things are fixed..

Again...

It seems Six Foot has undone more good implements than they've added since taking over from Yaeger. When you add the lack of community events that other games use so successfully, there seems to be less and less to keep people playing.



Posted: //
Jan. 22, 2019, 4:58 p.m.



In addition to all of that, this update has somehow decreased game performance on my PC. I play on a laptop, but I've never had any framerate or performance issues aside from a little bit of mouse lag in the hangar. I played a single vet match and I had to turn the resolution down from 100% to about 80% to make the framerate bearable, and the mouse lag is also up dramatically in the hangar. The hangar, by the way, sucks up 95% of my GPU doing nothing. I can deal with so-so graphics if the performance is good, but Dreadnought is dangerously tetering on the edge for me right now.

Besides that, agreed on all your points. I'm going to give the update a couple weeks to settle in but I don't anticipate my attitude changing. Quote from my other post on vettes:

Whatever debates were had prior to this update, I think we can all agree that right now this update has most definitely made Corvettes OP. I've said over the past couple years that I didn't think vettes should have the health regen ability because it gives them a staying power I don't belive they should have, but that's debatable. Armor amp on a vette? Why? With all due respect to the devs, why was this considered a good idea? I'm genuinely curious to hear that answer.

I didn't think Corvettes were OP, but I also didn't think they were underdogs either. Powerful in the right hands for sure, but then so is any ship. I haven't played since the update yet, but I'm definitely going to load up Armor Amp on my Medusa and have a look for myself. If it doesn't actually improve my performance, then I'll take it all back. But if it does? Then you can expect some gameplay videos of it.

Oh, and let's not forget that Desperate Measures still exists (assuming it hasn't been changed, someone correct me if I'm wrong). 15 seconds of near immunity => Health brought down to pop DM => 15 secons of near immunity. And then there's still the vette's 0% bleedthrough shields, which with judicious use could give you even more immunity.


Spork's Guide to the Fulgora and Medusa

Medusa and Murometz gameplay


Posted: //
Jan. 23, 2019, 2:36 a.m.



I looked into the game after the update, quit after I saw that the performance was down to 20 fps. Dreadnought ran smoothly before, I have not changed settings, yet I receive 20 frames in matches. I contacted support but no answer so far.


The community should not be afraid of the developers- The developers should be afraid of their community. carrier

^I want to believe^

https://youtu.be/z_Gd9-IfYzw


Posted: //
Jan. 23, 2019, 9:47 a.m.



youre not alone, theres others reporting performance issues as well.


you won't escape my Frightning bolts!!!


Posted: //
Jan. 23, 2019, 10:03 a.m.



Shocknfunk#5058 posted (#post-235336) said:

youre not alone, theres others reporting performance issues as well.

Okay, glad to hear


The community should not be afraid of the developers- The developers should be afraid of their community. carrier

^I want to believe^

https://youtu.be/z_Gd9-IfYzw


Posted: //
Jan. 23, 2019, 10:57 a.m.



Just want to add the upcoming changes (planned for tomorrow), shared via Discord:

DN_EmptyTuxedogestern um 23:34 Uhr What we are fixing: - We have lowered the Battle Bonus recharge cost for Legendary fleets to 11000 credits from 12500 credits. We will continue to monitor matchmaking and reward income across all fleet ranks to determine if additional adjustments are warranted - Rupture Ram damage reduced from 25000 > 15000 @ T4 and 35000 > 25000 @ T5. Active time brought in line with other ram abilities. - Queueing 'Any' no longer removes the Quickplay menu option - Loadout Details Tooltip is visible again when in Orbit or Respawn screen - Tartarus Missile no longer applies Rupture effect. Tartarus Missile now applies: stasis, module disruption, and energy drain debuffs as expected, all gameplay and tooltip information is also displayed correctly. - Selecting 'Customer Support' in Bug Report screen pulls up the correct webpage.

** The team is still investigating 'Vettes Armor Amp and other gameplay inconsistencies based on player feedback and will be making further updates to address these areas. We thought it best to put out what we can in a timely fashion and continue to make improvements as they are available, rather than delay to fix everything at once. We will go into further details during tomorrow's livestream @ 1 PM CT! <


Join the official Dreadnought Discord server for quick questions and tips via discord.gg/dreadnought !


Posted: //
Jan. 23, 2019, 2:59 p.m.



Enterprise_NC1701#2026 posted (#post-235325) said:

I looked into the game after the update, quit after I saw that the performance was down to 20 fps. Dreadnought ran smoothly before, I have not changed settings, yet I receive 20 frames in matches. I contacted support but no answer so far.

There should be nothing from the latest update that would impact your experience. Especially so drastically. Reaching out to support was the right path to take. As mentioned on Twitch, personally I haven't heard a roar regarding a loss in performance, but I am really curious to know where that came from, and how.


Having any issues and need some assistance? Our support team would be more than happy to help! You can reach out to them here!

Miguel "MiguelItUp" Rial - Six Foot Player Relations Specialist


Posted: //
Jan. 23, 2019, 3:03 p.m.



I am curious as well. Tried a few things without a good result, definitively going to look into it again, but I barely have time. But you guys and gals over there should take a look as well. Programming can be pretty tricky sometimes.


The community should not be afraid of the developers- The developers should be afraid of their community. carrier

^I want to believe^

https://youtu.be/z_Gd9-IfYzw

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