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Replace corvette Armor Amp with Armor Lockdown - No Brainer



Posted: //
Jan. 29, 2019, 1:20 p.m.



Replace corvette Armor Amp with Armor Lockdown - No Brainer

The unbalanced vette armor Amp subject has been beat to death, but how has no one thought of this, and I came up with it in minutes.

I've been waiting for this to emerge organically, but it hasn't...

So in case it's not obvious, here is my thesis.

The new Armor Lockdown no longer restricts movement or drains energy (at least in T4-5 where I play, not sure about lower tiers)

it fits the Dev's "Module Normalization across ships/tier" initiative, which is widely well recieved!

Armor lockdown is already the internal module for Arty and Tacs

It gives 95% damage reduction, which can be kicked up to 101.5%, 105% or 111.5% depending on OB.

It only lasts 6 second

It has a savage 55sec-1min cooldown.

It can be stripped by rupture

Bam!

corvettes get 5-6 seconds to escape or alpha, but suffer a long cooldown, and aren't invuln for 15 seconds, and can't really abuse retaliator with thier shields, like with armor amp!

It fits in with the module normalization initiative

Ta Da!

your welcome

https://www.youtube.com/watch?v=q520bHNSlCc


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Posted: //
Jan. 30, 2019, 4:33 a.m.



They have reduced the AA active time to 5 seconds.


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Posted: //
Jan. 30, 2019, 9:48 a.m.



outstanding, thanks Bros belial!

I didn't think an armor option in internal was a bad idea at all, quite the contrary!

but 15 sec was a bit much...


"Where ever you go... there you are." -Buckaroo Banzai

YOUTUBE CHANNEL: Dee Rek Dreadnought https://www.youtube.com/channel/UCvlxvtmwBW0hyzExdat4pvA


Posted: //
Jan. 30, 2019, 11:19 a.m.



mathiasatva#6280 posted (#post-238830) said:

outstanding, thanks Bros belial!

I didn't think an armor option in internal was a bad idea at all, quite the contrary!

but 15 sec was a bit much...

You're right, and we knew it needed to be taken care of. After the next hotfix it should be much more tolerable.


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