So after much consideration and thought as to the things that frustrate me the most about the shipyard update I have decided that I would be more than satisfied if the simple following steps were implemented.
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Remove maintenance just for losing a match. Reason: You can be the best player in the game and still not score in the top 3 because of how points are awarded in game for an individuals impact on the outcome. I have been in more matches than I can count where I am the sole reason my team didn't lose a lot faster because of how I played and yet I still have to pay for maintenance.
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Fix the bug that makes you pay maintenance after a crash. Reason: Obvious, shouldn't be too hard and is simple enough.
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Provide 1 ship in each class at Tier 1 for each manufacturer. Reason: Many people don't want to have to go through several aion's and corvettes just to get to the ship they want. This reason applies to multiple kinds of preferences on what ships people want, not just my example in particular.
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Each next Tier costs no more than 50% more than the previous Tier. Using the Tier 1 ship's current cost as a baseline. Reason: Nobody wants to have to grind through a week of playing 10 matches a day to afford the insane cost of the Tier 3-5 ships. And that is a very conservative estimate, using Elite status as a boost. Much of the player base would take longer because they don't know the tricks to help boost their points.
I would be surprised if many people didn't agree with me on this, but hey I could be wrong.
Greybox, Yager, and 6ft have been pretty good at listening to reason when they implement something that nobody likes. Please don't stop listening now because you feel under the gun to get the game released. The community will always prefer a game made right before release than one made in haste.