It’s time to break open your piggy bank and tap into your secret mattress cash stash—we’re making ships cheaper!
Besides adjusting prices, we will also be making some changes to matchmaking that should greatly improve your in-game experience.
We’ve already spoken about the current state of the matchmaking system and have announced our initial changes to it (read more in our recent PSA). After evaluating the latest feedback and data, we have decided that further adjustments need to be made. In the patch (11/10), we will implement a temporary matchmaking separation between Recruit and Veteran / Legendary fleets. This separation will stay in place until we reach a player count that is sufficient to allow the matchmaking algorithm to work as intended. Once we reach this player count, this separation will be lifted.
This means that from next week on—until we have sufficiently high player numbers—Recruit fleets will no longer be matched with Veteran or Legendary fleets.
XP and Credit changes
Many of you have reached the point where you have begun researching tier-III ships, but are unable to afford them because of their high Credits cost. We’ve crunched the numbers, and we agree—these ships are too expensive. Currently, the relation between XP cost to research a new ship and the Credits cost to buy it is not where it needs to be.
Later this week, we will be making a hotfix that will address this issue. The amount of Credits needed to buy all ships from tier III to tier V will be greatly reduced. Additionally, XP costs within the branches of the Tech Trees will be decreased, while XP costs to upgrade to higher ship tiers will be increased. We think that these changes will improve the process of upgrading within Tech Trees as well as make the XP-Credit ratio more reasonable as a whole.
Tier II > III Upgrade
XP: No Change
Credits: 50,000 > 24,000
Tier III > III Branch
XP: 20,000 > 14,000
Credits: 74,000 > 22,000
Tier III > IV Upgrade
XP: 50,000 > 65,000
Credits: 225,000 > 100,000
Tier IV > IV Branch
XP: 75,000 > 60,000
Credits: 300,000 > 95,000
Tier IV > V Upgrade
XP: 100,000 > 225,000
Credits: 500,000 > 300,000
We also understand that some of you have already upgraded your ships within the previous price framework. We want to thank everyone who put in the time to make it into the higher tiers—your efforts were critical in alerting us about this issue, and helping us address it. With that in mind, we unfortunately won’t be issuing any Credit refunds to the players that have reached tier III before the price reduction.
Again, we thank you for your help. We will continue to monitor the game economy and make sure prices and player progression make sense.
Please let us know what you think of the latest changes, and continue to give us any feedback you may have.
EDIT: This patch has been delayed from Wednesday the 9th to later in the week, hopefully Thursday morning.