FORUMS


PSA: Ship Credit Cost Adjustments & More Matchmaking Changes



Posted: //
Nov. 10, 2016, 6:24 p.m.


Updated //
Nov. 10, 2016, 6:24 p.m.

Bulzeye#7367 posted (#post-55123)

Very upset by the rank reset - again!!!

This is a bug that we're currently investigating. Your rank has not been reset. We're not entirely sure what the behavior of the issue is. But in some situations it seems like relogging fixed the issue.


Having any issues and need some assistance? Our support team would be more than happy to help! You can reach out to them here!

Miguel "MiguelItUp" Rial - Six Foot Player Relations Specialist


Posted: //
Nov. 10, 2016, 6:28 p.m.



OK very weird - I went into a battle, could not move, change ship... nothing. Exited match and Rank reappeared...


Posted: //
Nov. 10, 2016, 6:31 p.m.


Updated //
Nov. 10, 2016, 6:32 p.m.

Bulzeye#7367 posted (#post-55126)

OK very weird - I went into a battle, could not move, change ship... nothing. Exited match and Rank reappeared...

Yeah, this is something we haven't noticed until this latest hotfix patch, so we're definitely looking into it. Sorry for any inconvenience this may have caused captain!


Having any issues and need some assistance? Our support team would be more than happy to help! You can reach out to them here!

Miguel "MiguelItUp" Rial - Six Foot Player Relations Specialist


Posted: //
Nov. 10, 2016, 7:19 p.m.



DN_MiguelItUp#0468 posted (#post-54777)

It will take some time for us to get Dreadnought to a point where it feels right across the board, just bear with us. It's what we plan on doing through the closed beta and then some. smile It's looking like the hotfix tomorrow will contain the matchmaking adjustments that were expected in next weeks. So that's something to look forward too. We'll be talking more about it as soon as we receive more info, for example, the time it lands tomorrow, etc.

This is encouraging to read. That the devs still have a commitment to "get DN to a point...." which implies they will listen to us beta players at least!


Posted: //
Nov. 10, 2016, 9:01 p.m.


Updated //
Nov. 10, 2016, 9:03 p.m.

Match making is still broken. I completely deleted my Veteran Fleet and only have a recruit fleet to make sure I was not seeing things. I was in 3 battles with tier 3 and 4 ships 3 times in an hour getting obliterated. Not fun.


Posted: //
Nov. 10, 2016, 9:07 p.m.



Muyadude#4676 posted (#post-55134)

DN_MiguelItUp#0468 posted (#post-54777)

It will take some time for us to get Dreadnought to a point where it feels right across the board, just bear with us. It's what we plan on doing through the closed beta and then some. smile It's looking like the hotfix tomorrow will contain the matchmaking adjustments that were expected in next weeks. So that's something to look forward too. We'll be talking more about it as soon as we receive more info, for example, the time it lands tomorrow, etc.

This is encouraging to read. That the devs still have a commitment to "get DN to a point...." which implies they will listen to us beta players at least!

While we don't always respond to things we read on the forums (And we're getting better) we do read it all. Hearing how much fun the game is feels great, when people are happy we get to smile and celebrate. But those victories don't make the game BETTER and move it to the next echelon. The 'bad' stuff is where the real work starts. When we find out a system is not working or just feels clunky we revisit those conversations and see what we can do. Sometimes we can find tweaks that fit and make the game better, others we iterate and find that sweet spot.


Tim "Kalvothe" Slager Positive feedback is good for morale, critical feedback is good for the game.

Follow me on Twitter: @kalvothe


Posted: //
Nov. 10, 2016, 9:08 p.m.



Bulzeye#7367 posted (#post-55156)

Match making is still broken. I completely deleted my Veteran Fleet and only have a recruit fleet to make sure I was not seeing things. I was in 3 battles with tier 3 and 4 ships 3 times in an hour getting obliterated. Not fun.

How long where you in the queue?


Tim "Kalvothe" Slager Positive feedback is good for morale, critical feedback is good for the game.

Follow me on Twitter: @kalvothe


Posted: //
Nov. 10, 2016, 9:12 p.m.



Don't remember exactly, but between 5 and 10 minutes. Also - the "Not fun" was actually a bit hard - frustrated would be better, but like I have said before, I keep telling myselg "Closed Beta"... smile

Keep pluggin!


Posted: //
Nov. 10, 2016, 9:35 p.m.



Bulzeye#7367 posted (#post-55166)

Don't remember exactly, but between 5 and 10 minutes. Also - the "Not fun" was actually a bit hard - frustrated would be better, but like I have said before, I keep telling myselg "Closed Beta"... smile

Keep pluggin!

Yep, I understand the frustration. We're getting there! Game development is a marathon for sure!


Tim "Kalvothe" Slager Positive feedback is good for morale, critical feedback is good for the game.

Follow me on Twitter: @kalvothe


Posted: //
Nov. 11, 2016, 1:17 a.m.



That's not enough.

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