Okay, so looking at the damage...T5 Bombers seem massively superior to T5 Interceptors.
T5 Bombers gets 4 bombers with 4 attack runs with 3000 damage per mine and a 400 AoE on a 45 second cooldown. Unlimited range. Max damage for a single target: 30004=120004=48000 damage on a disrupt effect.
VSAnyDesk
T5 Interceptors gets 2 Jets launched, 1 attack run, no AoE, max damage of 36000, a 35 second cooldown and unlimited range. Mobdro
Personally, I think T5 Interceptors needs a buff. A big one. T5 Bombers justifies it's power by letting you kill the bombers. T5 Interceptors lack the power to justify the vulnerability of targeting the jets.
Suggestion: Increase max damage by 50% and add 2 additional jets launched (each worth 25% of the additional 50%). https://appsync.biz/solitaire/
This decreases the vulnerability of jets by spreading the damage out more and bringing the damage output up enough to justify the additional vulnerability.
If you like this analysis please look at Fighters (range increase) and a general buff to T4/5 Interceptor and Bomber movement speed (say they use boosters to get into range that justify their awful and predictable pathing since while using boosters they can't steer well or risk having the craft break up, in space. Well...game mechanics, thats way lol).