With the exception of a very small handful of players, who themselves concede certain flaws and failings when pressed, the current patch has been universally rejected by the community. Vigorous and continued rejections to nearly every part of it abound including:
-the new ships (pale copies of what we had)
-the tier system (kills the spirit of the game by limiting customization and setting a dangerous power over skill precedent)
-the lack of uniquely new content
-the lack of anything to spend money on (for some people)
-the continuation of a host of bugs + new bugs from the patch
-horridly unbalanced match making
-que times (which have recently gotten several times worse then pre-patch)
-the literal months of soul-sucking grind required to build a high-tier fleet
I personally would go so far as to say we have exceeded the outcry over the past monetization of officer briefs by 'the intern' and that what political capital and built-up trust Greybox had accumulated has been completely burned away.
Furthermore, if que times (before the current issues) are any indication the silent majority, rather than persisting through this hardship, appears to simply be leaving.
I understand that a great deal of work likely went into the current patch. However, that work in itself is not a goal and has no value. It's sole and express reason for being is to bring Dreadnought from closed-beta to full and extremely successful release. Should it violate or work against that purpose, which I feel it does, it must be abandoned for the overall good of the project.
For sure; this is a bitter pill to swallow. However, it is far better to abandon a failed and futile effort, in spite of the magnitude of that effort or the amount of resources expended, in order to preserve the end goal then to cling to that ship as it sinks.
Therefore, I implore the dev team: rather than sink more time and effort into trying to save the titanic with duck-tape and stop the arterial bleeding with band aids revert to the previous patch, re-think your strategy, communicate with us, and try again. Because if we keep on the current path, especially with 1/2+ hour long que times this game will not survive till Christmas.