FORUMS


Is the game dead?



Posted: //
Sept. 1, 2019, 7:42 p.m.



The corvette killed the game and was something the developers refused to take out of the game all the time, it broke the concept of the game for large battling ships, instead it was a stupid small ship that was nearly impossible to kill and it could wipe out massive ships easily

Take the corvette out of the game and then remarket it as it was great the other parts


Posted: //
Sept. 1, 2019, 11:15 p.m.



highly doubt that but ok. more about the fact that theres a big grind and had a huge skill gap between us who was already playing for about 2+ years with most of the T4s unlocked versus the newbies from steam with very little content to work for


you won't escape my Frightning bolts!!!


Posted: //
Sept. 2, 2019, 1:07 a.m.


Updated //
Sept. 2, 2019, 1:08 a.m.

No, the whole corvettenought thing was an issue and when paired with the correct modules and OBs still can be, but usually in the hands of experienced players. I listed in another thread some changes I thought needed to be made about it. I had a few matches yesterday against a player that was really good with a vette and just slaughtered everyone, usually one hittign them. To me thats an issue.

That said, Shocknfunk is right that the previous setup of novices piloting T3s vs vets piloting T4s led to massacres, and that doesnt include squad seal clubbings. Even now when I play veteran as an experienced player there are times I romp the other team between my experience and OBs unlocked.



Posted: //
Sept. 2, 2019, 11:33 a.m.



almost every class of ship had their perfect yet horrificly broken loadout. the vette was taking most of that attention due to the speed and agility of the ship to have better control of the map then all the others that stuck out like sore thumbs. Also added that most people did not grasp the energy wheel mechanic that then made them perfect prey. Couldnt tell ya the amount of times ive told the people ive just cut down to sheild up if they dont want me to burn through their Hp and their response is always on the lines of being cheap or not having any skill(even though you can run into them the next match with them flying vette and they stay at the bottom of the board lol)


you won't escape my Frightning bolts!!!


Posted: //
Sept. 2, 2019, 12:03 p.m.



True about broken loadouts. The other problem with the vette is theyre so hard to hit and getting them even at medium range is hard. Its also definitely the hardest to learn; Im not a fan of them and Ive been playing about a year and a half and only last few months started using them. Im still not that good at thembutccabn do decent in matches. Im sure you, along with me, have lost numerous games from a teammate playing a vette and having a low score and getting a few kills and about 3-4 times as many deaths.



Posted: //
Sept. 2, 2019, 3:17 p.m.



that goes for any of the classes. theres some that people can master and will stick with them. before tiers came into the game i mained dread


you won't escape my Frightning bolts!!!


Posted: //
Sept. 2, 2019, 3:29 p.m.



They didnt have tiers at the start? How did the progression system work?



Posted: //
Sept. 2, 2019, 3:45 p.m.


Updated //
Sept. 2, 2019, 3:46 p.m.

it was a simple level system. youd go from 1-50 and every few levels would unlock modules and briefings. you also started with one variant of each class(light medium or heavy ships) which unlocked at particular levels to also purchase with credits that you only earned in game. there was only 15 ships 3 for every class. the endgame was similar but you saw hella more tartarus abilities being used all around instead of pure damage. i mained Monarch and had a loadout that bascially made me invincible(had breifings to reduce CD times when taking in damage on my sheilds and would cycle between armorbooster pulse or armor amp. the tier system came in and most of the ships basic mechanics was really boring to me and the grind it was to get to the ships i played a ton of looked way too tedious so i decided to give vette more priority since it gave me that sense of control of the fight instead of being a sitting duck.


you won't escape my Frightning bolts!!!


Posted: //
Sept. 2, 2019, 11:10 p.m.



Though corvettes are most capable at exploiting inexperienced people - I do think against 4 man premades corvettes are the least effective of all 5 class types.

It's really just Stasis Ammo and your teams ability to dish out 12-18k dmg is easy split 8 ways. I think meta is shifting towards utility rather than upfront damage. Thats why you're seeing more tartar missiles, disruptors.


"A good soldier obeys without question. A good officer commands without doubt."


Posted: //
Sept. 3, 2019, 6:39 p.m.



Shocknfunk#5058 posted (#post-279639) said:

it was a simple level system. youd go from 1-50 and every few levels would unlock modules and briefings. you also started with one variant of each class(light medium or heavy ships) which unlocked at particular levels to also purchase with credits that you only earned in game. there was only 15 ships 3 for every class. the endgame was similar but you saw hella more tartarus abilities being used all around instead of pure damage. i mained Monarch and had a loadout that bascially made me invincible(had breifings to reduce CD times when taking in damage on my sheilds and would cycle between armorbooster pulse or armor amp. the tier system came in and most of the ships basic mechanics was really boring to me and the grind it was to get to the ships i played a ton of looked way too tedious so i decided to give vette more priority since it gave me that sense of control of the fight instead of being a sitting duck.

Maybe Im just used to the current system but the old progression doesnt sound too great. I guess you were part of the wipe where everyone lost their progress?


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