FORUMS


The Current State Of The Game



Posted: //
April 24, 2020, 2:42 a.m.


Updated //
April 24, 2020, 1:52 p.m.

This is going to be a long one so sorry for that in advance.

I found this review by Skye on the Steam page (posted on 14th April) which in my eyes sums up perfectly the state of the game and what ails it the most. I only hope, DN_Space_Ghost and DN_RayDog_Carrot will take a read and consider this!

I genuinely enjoyed this game, all my hours are over a 5 day period during a long weekend in which I binged the game and watched anime constantly. However, I got 3 tier 4 ships in this time, really enjoyed playing a dreadnaught, tac cruiser (healer) and artillery ship (sniper) THEN ended up in a match against 5 corvettes. Corvettes are small fast ships with low health, and very high damage. Very high damage. They can blink forwards in a ramming movement that will 1 shot most ships other than tanks. Their health is NOT low enough to counter this one hit kill. Corvettes are broken, unfun to play against and make a mockery of the game as a whole. 2 other people in that game also said that match was the final straw and theyd be quitting as well.

Here is an excerpt of another steam review by a player called Oz:

Even then, you will not find satisfaction unless you are using the most broken ship in legend: the corvette, while this ship was a fun gimmick, glass cannon in recruit and veteran rank. It was turned into an unstoppable power house in legend. And if you're not using it, you're losing to it. Your only hope of salvation is to have your allies help you shoot it down, even then your odds of survival are slim. This rank in unbalanced to the extreme. This game ends for me at Veteran rank. I have the most fun there, balanced and not difficult to rank up your ships. You will enjoy this game if you stay there.

Unfortunately the devs seem to listen only to the vocal minority (but a minority nonetheless) of players that defend the state of the current Corvette meta claiming that the sole reason they finish a game with a 12-0 k/d-ratio (or higher) pretty much in every match is that they spent a lot of time practicing. Consequently these players justify the strength of Corvettes with their 'get good' attitude rather than with the strength of the ships themselves. Likewise they usually claim that countering Corvettes is easy if you just 'get good' enough.

But at the end of the day it doesn't matter whether it's the former or the latter. The point is that Corvettes are able to wreck each and everyone regardless. If a ship class can dominate all other classes by orders of magnitude for now more than a year then this game has a serious problem.

I don’t play Corvettes because I despise them from a gameplay and a conceptual point of view so I will always be on the receiving end. That means I know what it feels like to be in a game where two or more Corvettes easily stomp you. I even had my first 0 - 100 defeat with 3 Corvettes in the enemy team recently after more than 700 hours of playtime. To me the idea that a Corvette can single-handedly take out a Dreadnought is laughable. What’s the point of having giant bricks of heavy amour and devastating destruction (Dreadnoughts) if a small Corvette can take them out with ease?

Even if Corvettes are not OP (which they are) and it’s really all about skill (which it isn’t) the fact alone that Corvettes can and do steam-ABW-roll the enemy team pretty much all the time in Legendary, regardless of why, is proof that there is something fundamentally wrong with that ship class.

There are several cases to be made on why Corvettes in their current iteration are actively hurting the game, but I will focus on what is in my view the most important one: player retention.

While I recognize that dedicated Corvette players have some skill, I’ll give them that, the 'get good' argument is not in favour of the game but actually damages it. Let me explain.

Dreadnought is a F2P game that relies heavily on players’ willingness to spend money on Elite Status and cosmetics. As such it needs to attract as many players as possible AND keep them engaged for as long as possible. What you don’t want is an influx of new players that leave shortly after because they will not spend any money and the game will not create any revenue.

In a F2P game the threshold to quit is much lower because there is no financial investment involved as you don’t have to purchase the game. So if players don’t have a good time in Dreadnought from the get-go they will simply leave and find something else to play rather quickly.

And that's precisely where the above mentioned player Skye comes in. All it takes apparently is one match where players feel that playing against Corvettes and as such playing Dreadnought as a whole is not only unbalanced but unfair and most importantly unfun. One match and they are out. Even if the 'get good' attitute was valid (which it isn't) players simply don't have it in them to get stomped dozens of times before they might stand a chance.

I understand that avid Corvette players will defend the status quo so they can continue to wreck each and every one. But the reality is that Corvettes drive players away and that's the last thing this game needs. But this is exactly what we are seeing right now in Dreadnought.

As I said I spent more than 700 hours playing this game and I like to think that I can hold my ground in this game pretty well but even I prefer to leave matches before they even start once certain Corvette players are on the opposing team because this is guaranteed to be an exercise in frustration. And I know I’m not the only one. And don’t get me wrong, I’m not talking about one or two losses. I’m talking about losing every single time! But if I have to quit in order to not get frustrated then what’s the point in playing at all? and if even I as a veteran player think so, what will new players that enter Legendary Fleet for the first time in their stock T4 ship think? How often will they be ABW’ed before they throw their hands up in the air and say ‘F%ck this sh&t, I’m out!’? Well, if Skye is any reference the answer is: not many times!

Corvettes have terrorized this game long enough, it’s high time this stopped. The developers have to make a choice: Either cater to the casual player by seriously nerfing Corvettes in order to attract and keep new players engaged so the game can thrive (probably at the expense of said avid Corvette players, though, but they have already all hero ships and other cosmetics purchased and all ships and modules unlocked and therefore no reason to invest any more money anyway) or please the few hardcore Corvette players and sacrifice the future of this game as a result as many players will quit the game out of frustration, myself included.


All hands: battle stations! This is not a drill.

[SAD] - Search And Destroy!

[https://sadclan.de]

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Posted: //
April 24, 2020, 6:41 a.m.



Yes, this has been a major issue since I joineda few years ago. This has been a major issue for many and even though Im an experienced player and can take out vets, they are OP, especially the blink warp that goes through anything. That the smallest and weakest ship can one shot others is just ridiculous. I too have seen many games wherr a good vette player just dominates.

I dont know why nothing has been done. the fact the game earned the monikor Corvettenaught and who knows how many players left because of them is telling. But if nothing has been done to this point whats the chance it will?



Posted: //
April 24, 2020, 5:16 p.m.



Corvettes are not overpowered, no vette nerfs needed.

I had been playing Dreadnought for quite a while and do not remember any big personal issues with Corvettes. There are a lot of counters to them.


The community should not be afraid of the developers- The developers should be afraid of their community. carrier

^I want to believe^

https://youtu.be/z_Gd9-IfYzw


Posted: //
April 24, 2020, 5:27 p.m.



The blink warp is absolutely op. and if people are leaving solely becsuse of corvettes, yeah, thats a problem.



Posted: //
April 24, 2020, 7:11 p.m.



Most people don't think that corvettes are perfectly balanced, but it's a combination of factors. Corvettes in Legendary wouldn't be as strong if they didn't get access to an extremely powerful secondary at T5 in Bolt Guns. This lets them kite and fight at range without always needing to commit in close.

As for the rest of it, it's not like we can just make changes. We're only players too. What are we supposed to tell people? "Oh well, just go and get ganked nonstop until you hate the game and quit"? The best we can do is offer advice for how to fight slicers (and they can be fought).

You also seem to have a misconception of "the devs." "The devs" at this point are one person, RayDogCarrotCake. There are other people, but RayDog is the only person we know of who makes the balance changes, and being one person, there is only so much he can do. A few things show up in each patch, and we're trying to help give good feedback, but in the end changes have to be incremental. We've brought up the issues we can see, and we're fairly confident they'll be worked on. We just have to be patient.

In the meantime, by all means do get good. It'll help fighting corvettes now and it'll make you more dangerous when/if they get nerfed in the future (and fight whatever comes next, because corvettes are far from the only thing that can go 12/0 in leg).


Born to ride the storm description


Posted: //
April 24, 2020, 11:41 p.m.



Yeah, I'm an experienced player, and the blink warp is way op. i "got good" i got the modules and the blink is still bs. if the smallest and lightest armored ship of the game can one shot larger ships, thats a problem.



Posted: //
April 25, 2020, 5:09 a.m.



You'll find a combination of factors. Ultimately, "git gud" doesn't work when you get new plaayers constantly getting curb stomped by veterans. What do newer players learn from this? They don't get to see the tactics, they don't have the module or ships. They just learn that their fate is to be kicked in the face, figurativly, over and over again for the entertainment of others. A very small minority will persist to slowly gain currency to get gear, most willl realise that there are other games where they can spend their time actually enjoying themselves and leave. Newer players get trampled so many times that they just give up and then when they are faced with games where they should struggle and learn something, they already see the same patterns and preemptivly give up to emotionaly accept the anticipated blow. Add to that the in game comments from veterans of the like of "Go cry more" just makes newer players more unwelcome and then they leave.

As a kickstarter I came back to see what had become of this game, I'm not impressed. You all wonder why the player base is dwindling? Given the treatment this game gives newer players, I'm not. Not in the slightest and if something isn't done to improve the newer player experience then perhaps the game should be put down now instead of drawing out the inevitable demise.


Posted: //
April 25, 2020, 6:08 a.m.


Updated //
April 25, 2020, 6:27 a.m.

Just watch SAD-Reclaimers streams or videos on Twitch. You can see he is quite a low skilled player, despite having a lot of games. The sad part is, reclaimer is actually the most skilled from SAD. If you understand German u will also realize, that communication is a missing factor when they squad. Till now not a single skilled player complained about OP corvettes. Strange hmm? Corvettes face the most counters in game and have one of the lowest amount of usefull builds. If u get bullied/stomped by squad made out of corvettes it's ok. With a serious lineup on the enemy side it would be even harsher for you. Really can't undestand how someone can play for so long and refuse to adapt...

Skyraider: From my games with you: No. I count you as random, not expirienced, sry.

Nightfire: If a player asked ingame how to counter, they are always told how to. But u can't tell them how to gain map-awareness or use their modules in the right moment. Also in the official Discord there are tons of good builds and advices. But if u refuse to use them after some thousends of games, you're kinda lost imo.


Posted: //
April 25, 2020, 6:34 a.m.


Updated //
April 25, 2020, 6:34 a.m.

Some of you are still missing the point. If you look at the healthiness of the game in regards to the size of its playerbase it doesn't matter whether or not Corvettes are objectively OP.

It's all about the subjective perception of new players. If they feel like the game is unbalanced, unfair and unfun to play they will leave and they do. They simply won't endure hundreds of hours of beeing stomped to eventually 'get good'. As long as this issue remains unaddressed and new players keep quitting once they enter Legendary Fleet the playerbase will never recover.

The tier system amplifies this issue with the power gap between T4 and T5 even further but that's the topic of another discussion entirely.

And I'm not saying the other ship classes are without balance issues but none of them are as pronounced as what we see with Corvettes. So addressing these would be a good start...


All hands: battle stations! This is not a drill.

[SAD] - Search And Destroy!

[https://sadclan.de]

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Posted: //
April 25, 2020, 6:41 a.m.



@ morbeus:

Thank you for the very educated post that really contributes in a meaningful capacity to the subject at hand. I expected nothing less of you!


All hands: battle stations! This is not a drill.

[SAD] - Search And Destroy!

[https://sadclan.de]

Bild

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