FORUMS


Tier 3 Palos - Why does it have secondary weapon options?



Posted: //
May 24, 2020, 5:50 p.m.



So I started working my way through the tech tree upgrades for the Palos tactical crusier and I find myself a bit confused. Why are there even any secondary weapons on it? The primary weapon is, according to the numbers listed in game, better in all aspects in terms of damage and range. Is this a bug, or simply bad design? Here are the ship weapon stats as listed in game currently:

Tier: 3 Ship: Palos

Primary Weapon: Heavy Beam Turrets 3 Beam Type: Damage Average DPS:

0-1200M = 4800 1201-2400M = 2540 2401-3400M = 2540 3401-5000M = 1860

Secondary Weapon: Tesla Turrets 2 (comes with ship) Beam Damage: Damage Average DPS:

0-700M = 3000

Secondary Weapon: Tesla Turrets 3 Beam Damage: Damage Average DPS:

0-700M = 3400

Secondary Weapon: Light Machine Guns 3 Average DPS:

0-1200M = 1440 1201-2400M = 1000 2401-5000M = 720 Rate of Fire (Shots/Min) = 240 Clip Size (Shots) = 20 Reload Time (Seconds) = 2.5

As you can see, given the Heavy Beam Turrets 3 not only outranges the Tesla Turrets but ALSO our damages them there is ZERO reason reason to use them. The only comparable benefit the Tesla Turrets provide are that they are also beam weapons. With the Light Machine Guns, you get the comparable range of the Heavy Beam Turrets, but you have significantly lower daamge AND a reload time.

Now, I know the Palos is the weakest of being a true healer as it doesn't have the abiltiy to output nearly the numbers for healing as it's counter-parts, but why bother giving it secondary weaposn if they don't serve any beneficial purpose?


Posted: //
May 26, 2020, 5:18 p.m.



I looked at both what the game show and what the most recent datamine document shows and the numbers are not the same.

Datamine link

Here's what I've found about the Palos weapons.

Palos Weapons

The datamine shows way more numbers than just DPS. And my best guess would be to follow those numbers that the in-game numbers of the tech tree. But, yeah, its still hard to know which data is the most accurate.


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Posted: //
May 27, 2020, 9:06 a.m.



From personal experience, once you get within range of the Tesla turret it it definitely a better option. I want to say within a certain range it intensifies, but its been a while since i used it.



Posted: //
May 27, 2020, 12:32 p.m.



Tesla turrets damage doesn't change with range. But with a tiny range of 900m its already hard to get in range. However, whenyou are in range, if you add power to weapon and beam amplifier (tier 2 since the 3+ drain energy), you can see the opponent health disappear in 1-2 seconds.


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Posted: //
May 30, 2020, 10:21 p.m.



Daganisoraan#4391 posted (#post-279955) said:

I looked at both what the game show and what the most recent datamine document shows and the numbers are not the same.

Datamine link

Here's what I've found about the Palos weapons.

Palos Weapons

The datamine shows way more numbers than just DPS. And my best guess would be to follow those numbers that the in-game numbers of the tech tree. But, yeah, its still hard to know which data is the most accurate.

Thanks I'll keep that in mind. We really shouldn't have to be relying on community datamining to get the actual values of the various weapons in game. the developer really needs to step up and input the correct values if the dataminer is correct.

Thankfully I'm just about done with getting all the tech upgrades for the Palos so I won't have to use it for much longer. It's a fun ship when you play it like a corvette running around the backlines and harrassing, but definitely lacks in healing capability if you try to play it as a healer role.


Posted: //
May 31, 2020, 1:05 a.m.



Sgt Engee#9167 posted (#post-279959) said: We really shouldn't have to be relying on community datamining to get the actual values of the various weapons in game. the developer really needs to step up and input the correct values if the dataminer is correct.

I totally agree on that, that the devs should step up, but it will probably never happen. Not that there isn't interest on the developer sides to make the game better, but that there isn't the manpower to do it.


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