So I started working my way through the tech tree upgrades for the Palos tactical crusier and I find myself a bit confused. Why are there even any secondary weapons on it? The primary weapon is, according to the numbers listed in game, better in all aspects in terms of damage and range. Is this a bug, or simply bad design? Here are the ship weapon stats as listed in game currently:
Tier: 3 Ship: Palos
Primary Weapon: Heavy Beam Turrets 3 Beam Type: Damage Average DPS:
0-1200M = 4800 1201-2400M = 2540 2401-3400M = 2540 3401-5000M = 1860
Secondary Weapon: Tesla Turrets 2 (comes with ship) Beam Damage: Damage Average DPS:
0-700M = 3000
Secondary Weapon: Tesla Turrets 3 Beam Damage: Damage Average DPS:
0-700M = 3400
Secondary Weapon: Light Machine Guns 3 Average DPS:
0-1200M = 1440 1201-2400M = 1000 2401-5000M = 720 Rate of Fire (Shots/Min) = 240 Clip Size (Shots) = 20 Reload Time (Seconds) = 2.5
As you can see, given the Heavy Beam Turrets 3 not only outranges the Tesla Turrets but ALSO our damages them there is ZERO reason reason to use them. The only comparable benefit the Tesla Turrets provide are that they are also beam weapons. With the Light Machine Guns, you get the comparable range of the Heavy Beam Turrets, but you have significantly lower daamge AND a reload time.
Now, I know the Palos is the weakest of being a true healer as it doesn't have the abiltiy to output nearly the numbers for healing as it's counter-parts, but why bother giving it secondary weaposn if they don't serve any beneficial purpose?