Proving Grounds proving to be frustrating

Posted: //
July 16, 2020, 3:39 p.m.

With the new update, proving grounds isn't as "challenging" as it is frustrating. 6 vs 8 is a huge disadvantage to start the game of with especially when your own team of bots are dumb and the opposing bot AI is noticieably smarter.

Also respawn points are either too far away to the point that by the time you reach the action your team is so far behind on kills that you can forget the win bonus or you get respawned right in the middle of the opposing faction and get obliterated, theres no middle ground. Please balance it out a bit more...

Posted: //
July 22, 2020, 1:17 p.m.

i agree fully, allied bots stick in spawnpoint while enemies rush in in wolfpacks and annahilate you, allies dont respond to commands such as follow or heal, as healers continue to heal friendly bot artillery cruisers i fade away as heavy dread, 6vs8 is technicly good but with other factors its killing it, and for points, just make it deathmatch only bots dont care about capture points unless they are enemy

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