raaven616#3400 posted (#post-60344)
A tier system must be in place... tell me you want to fight what would be considered a basic ship vs that of a ship five times the better quality in armor and weaponry. The tier system is a must to control that kind of mess. That would be like, umm WoT.. putting a light tank against the most advanced heavy tank... not fun and utterly stupid.
No it must not be. The tier system is what makes lower tiered ships useless.
- T2 is only to be used as a farm because of maintenance severely reducing the farm
- T3 is useless because of T4
- T1 is useless because of T2 (and you're through that in 1 day)
- T1~3 are not a learning curve, they are a horrendous grind, you're not learning sh*t when being ganked by corvettes because you're forced to play an arty because you have to farm to a koschei.
raaven616#3400 posted (#post-60344)
Maint system.. also a must.. if you lose a battle... um repair your ship and go out.. lets hope you are more involved that your dmg/involvement will augment the cost to fix your ship.. otherwise hope you don't get targeted or primaried every match.
No it's not a must, it's ffin terrible. I can't enjoy playing T3 or higher because if I lose, there are consequences to my progression. It also means that people that need credits are forced to play T2 in terribly useless ships with no dynamic gameplay because there's simply no farming in T3~4 as you gain far too little with far too much risk (not even mentioning legendary fleets here).
1.1 didn't have maintenance nor tiers and it worked perfectly fine there. Ships were balanced and even the trader ships could be used at L50 and be top score (rare occasion but possible).
raaven616#3400 posted (#post-60344)
I think your overall complaint of UNINSTALLING is childish.. Seriously you expect every game you TEST in CLOSED BETA.. is some how suppose to be close to perfect. You sir need a muscle relaxer. If you can't be bothered to undertake the lengthy game development process... ups and downs.. STOP GETTING INTO BETA TESTING... no one cares if you or a handful of people uninstall.. it just demonstrates you don't have the temperament to be an actual tester.
I've been in this beta for a good few months and I've been giving feedback with dozens of others. 95% of the feedback aligns, the tiers are sh*t, the maintenance is sh*t and I'm not even talking about the rest of the issues and side-effects that kill the fun in the game.
Seriously you expect every game you TEST in CLOSED BETA.. is some how suppose to be close to perfect
1.1 was good but not perfect. 1.3 is a disaster, not a progression update, it's regression. It's not a shipyard update, it's a sh*tyard update. In beta testing, I expect to be testing, giving feedback and seeing this feedback processed ASAP. This patch took months to work out and I was told that it kept getting delayed because they wanted to give us quality. This is not quality, this is garbage.
no one cares if you or a handful of people uninstall.. it just demonstrates you don't have the temperament to be an actual tester.
I guess you're never on discord?
Why are tiers bad?
- Segregates the player base in different queues.
- Makes flying any tier ship against a higher tier ship total BS and no fun.
- It makes matchmaking a lot more difficult, T1 and T2 get matched together but T2 can also get matched with T4. Those players have 0 chance of even killing a T4 ship and causes severe imbalance.
- One solution would be to split the tiers 100%, a T1 can only play with a T2, but why even bother having tiers at this point?
Why is the combination of manufacturers with tiers bad
- It's a grindfest, it will take me at least a month to get the ship I loved playing in 1.1, this is WAY too long and it requires me to play ships I don't like.
- Some ships are not available in the lower brackets. You can't know which ship to play as new player so you can't get a taste of the koschei or monarch for example.
Why is the ship XP so bad?
- It's a second currency that you have to unlock.
- It's locked to ships, thus I have to play that ship in order to unlock it.
- You're not upgrading ships, you're buying new ones, so I have 100k xp sitting on T2 ships that I can't use without paying real money.
What's wrong with buying new ships instead of upgrading?
- You don't have the modules you previously had, For example the T4 Svarog has a terrible module setup, but I have to torture myself through at least 10 matches to get something decent (which is also taking me off the path to koschei)
What's wrong with the current tech tree?
- Officer briefings are locked behind different manufacturers and behind T4 ships that require you to unlock T4 ships (say roughly 250k credits to get there)
- 250k credits with an average of 1400~1600 per match, means about 170+ games to get. A game is roughly 10~15 minutes and 3-5 minutes waiting, let's take 18m. That's 3060 minutes, which is roughly 51 hours of playing. I can play maybe 2~3 hours a day, so would take me roughly 3.5 to 4 weeks to get. That means that for about a month long, I will have to torture myself to get something I want. No thanks (hint hint hint in case you still don't get it
)
What's wrong with maintenance?
- Slows progression, I can get 300~400 credits for a loss (inc maintenance fee) because I get killed by T4 ships and corvettes (need proper counters, can't buy those easily). Or I can get 2000~2500 for a win in T2 (which is a torture to play). Because I don't want to gain on average about 1000~1500 credits only, due to my lack of time, I force myself to play ships I don't like in a tier I don't like. This takes away the fun that a game is supposed to be.
- As mentioned above, it kills fun. Not only that, but it pressures me a lot to win and score the most points. This means that I will focus on scoring points and not on teamplay. I love playing tacs, but they are underrewarded (unless you have unlocked the koschei).
- You get maintenance if you crash...
- You get maintenance if you start 6v8.
- You get maintenance if people decide to rage quit (mainly T2 because they fight T4).
- You get maintenance if you're not in the top 3 of the players, regardless of being first in your team.
- It promotes corvette and solo play.
- It's stressful (1.1 was no stress at all compared to 1.3).
What's wrong in general?
- Corvettes, corvettes, corvettes. They are everywhere, sometimes 4 in the enemy team in a match. Arty got a hard time to counter it but I'm forced to play arty to get the koschei
- Beam weapons are broken, no idea why this even passed QA. Try to hit a moving corvette and not to waste 4/5 seconds beam amp or power to weapons.
- Income is too low compared to the cost.